Ar-Kan Rune-Lag

Ar-Kan Rune-Lag

Tuesday, 17 March 2020

Dimensions of Time - Part Two




The Black Sun - The Sun behind the Sun


"It is necessary to go under to discover the secret world and retrieve the keys in the ruins of a forgotten continent.'

EL/ELLA - Book of Magical Amor - Miguel Serrano.

Miguel Serrano places great emphasis upon going backwards in time to the origins and thus to the Ur-Time. This, he reasons, is why the Fylfot-Swastika is today the Widdershins Swastika that moves backwards against the flow of time in this First Dimension of Time. This applies just as much to the Black Sun which is the symbol replacing the Fylfot-Swastika which today is being suppressed as far as the Dark Powers can go. 

The importance of the Black Sun lies in that this is the Ancient Sun of Asgard-Thule; it is the 'Dying Son' of the past millennia, but today its power is increasing, and hence the fear that the Dark Forces have in the growing Forces of Light. This will be slow, since after the Great Yuletide the destructive forces get worse (as it does in winter) but the Light is waxing stronger and stronger until the point of balance at the Summer Evennight. But this goes somewhat quicker now since time is moving faster and faster towards the End-Time. The Black Sun is the power that flows through the Aryan Blood; it is the power that flows from the Second Dimension of Time. 

There is obviously a two-way traffic between the two dimensions of time; this is why Woden decreed that his Woden Initiates had to be cremated with their earthly belongings, or burned and then buried in the mound with their earthly belongings. Ancient weapons and other regalia accrue a power and energy, or rather a 'subtle energy', which is what is transferred to the Astral World as an Astral Energy. This is why the earthly weapons and regal regalia were burned, or buried in the Burial Mound; they were thus there to be transferred to the Astral World as an Astral Counterpart. This is a very important concept that we should keep in mind to use within our own Folk-Community.

Odainsacre is the realm situated in Hela's Plains where Baeldaeg and the Asmegir await their time to 'return' after the Ragnarok. This is also linked to the World Tree where Lif and Lifthrasir will repeople the Earth after the Great Catastrophe. This is the Second Dimension of Time that will take the place of the First Dimension of Time, and this New World (arising from the sea) will be lit by the New Golden Sun (Black Sun regenerated). 

I think that it needs pointing out that not every world that is beyond Midgard (First Dimension of Time) is a spiritual world. The higher realms are indeed spiritual worlds, but we should best look at the different levels as having different vibratory levels, and as these levels increase the physical gets less dense until it reaches higher into the spiritual realms. The key to Miguel Serrano's work is the need to create the Astral Body which he also refers to as the Son of Man. Unfortunately, there are many who think that everyone has an Astral Body but this clearly is not so. The means to attain this level is to overcome the limitations of the human being; this is the work of the Viras (Weras) or 'Divine Heroes' who are the 'Heirs' (Babylon) or the 'Elect' (Revelation). These are those former Divvyas or Divine Beings who 'fell' into matter and the physical world, and whose eternal work is to free themselves from the physical world in order to evolve into the Superman or God-Man. 

The Archetype works from outside, from beyond, or even from below, from the Inner Earth and this affects history through its workings. This is a crucial point that I still feel not enough people have taken notice of as yet. Each world-age has its own archetype, and that of the Age of Pisces was originally a 'fish', but as historical events have proven the Hanged God was the most widely-used archetype as the 'Age of Christ'. This, as I showed in the first part of this post, is the Kristos Crucified in Matter - the Krist (Ing) in the Stone. This, overall, suggests Man locked into the physical world. But that changes with the coming Age of Aquarius, and the new Aryan Archetype is not that of the 'Hanged God' or 'Crucified God' but that of the Aryan Warrior-Hero who has freed himself from the bonds of matter and become the Crowned and Conquering Son of the Sun. This is the figure of Wid-Ar.





Wid-Ar : The Warrior-Krist



The Aryan Initiation or Initiation of Krist is not the same as the spiritual disciplines taught today; this does not lie in 'Union with God' or 'Union with Nature', but it lies in the ability to go beyond the level of the Sacred Marriage through the Black Sun to the Green Ray (Venus) and thus create the Ultimate I through transmuting the 'Ego' into the 'Higher Self'. Thus, the Aryan Initiate 'sits at the right hand of God', and is the 'Son of God' or 'Son of Man'. He is united with his Astral Body which is created in the Astral World, and not here on the physical plane. This is the 'New Creation' of Friedrich Nietzsche, the creation of the Superman. This is what the Gods want, and it is Woden - the Great Initiator - who is the guide and guardian on the path towards this ultimate act of re-creation. This is not just as transformation in Man, but also a transformation of Nature, since Nature is 'spiritualised' in the process.

This is where the ALU - Formula comes into play because it is the downwards energy-flow, bringing Spirit down into Matter - that is the key to the awakening of Baeldaeg and the Asmegir. The key work takes place in the sacrum-coccyx area through the runes - Ac/AEsc/Yr/Ior/Ear (Sacrum) and Cweorth/Calc/Stan/Gar. The first five are linked to matter and man, whilst the last four are the Runes of Transformation. The Ear-Rune is the 'Earth-Grave' which seems rather an ending, and yet the following Cweorth-Rune, the 'Fire-Twirl', is the Rune of Transformation, the means to transport the 'dead' into the Other-World. 




The Gar-Rune


The 'Gift of Ing' has a very much deeper meaning, one connected to this rune as the Hidden Fylfot-Rune. When the 'gift' becomes the Fylfot, moving in either direction - sun-wise or widdershins - this is symbolic of the two worlds, the two Dimensions of Time, one running forwards into the future, the other backwards into the past. Here we can see another link between Ingwe and Agni, for the latter is the 'Messenger of the Gods', linking him to the psitrons covered in Part One. The 'X' is also symbolic of the Crossroads which is, like the boundary stone, hedge etc. a point where two roads cross, and thus we are in neither one nor the other. The Germanic Ing-Rune (Diamond) is thus also a 'portal' or 'gateway' between the worlds. This is also connected to the Armanen concept of Garma - the means to transform oneself within oneself, by the means of oneself. The Swastika was always connected to the Greek 'gamma' and thus to the letter 'G'; it is made up of four 'gammas'. 

Contained in the runes covered in Part One are certain key features -

Peorth - Rune of the Gateway.

Weorth - The Rune of Worth; the key to the creation of the Astral Body lies in the struggle to over come the human limitations. 'He that overcometh...' will evolve, whilst the Ultimate Man will remain earthbound at this time.

Cweorth - The Spiritual Sword and Spiritual Fire which will transmute Man into Superman. 

Beorc - The 'Birth-Rune' which opens up into the 'Gateway' or 'Portal' through which Creative Ideas pass into this world, and through which Sacred Symbols pass into this world. 

It is noticeable that the Beorc-Rune, Peorth-Rune and Cweorth-Rune are all made up of exactly the same parts, but which are in different sequences for each different rune. This is an Upright Stave (Ice - Is) and Two Angled Staves (Fire-Ken). 

The key to the Great Gateway is held in the figure of Baphomet which is the key to the exit into the Other-World, the Invisible World, the world that will become the New Earth. The two faces point into this world and into the other-world, and this symbol is linked to the Hale-Bopp Comet (Bap-Komet) which is Sleipnir, the Eight-Legged Steed of Woden which moves between the two worlds. Sleipnir rides towards the Age of Aquarius

I see green again with growing things
The earth arise from out of the sea;
Fell torrents flow, overflies them the eagle,
On hoar highlands which hunts for fish.

It is the 'Green-Land' that arises from the depths of the 'sea', together with new life and growth. 

Again the AEsir on Itha Plain meet,
And speak of the Mighty Midgard Worm -
Again go over the great world-doom,
And Fimbultyr's unfathomed runes.

Then in the grass the Golden Figures,
The far-famed ones will be found again,
Which they had owned in olden times.

The AEsir, it is said here, will find once more the Golden Figures and the Golden Taefl-Board which they had played on in 'olden times', i.e. in the Golden Age of the Gods. The Realm of the Gods is Gimle ('Gem-Roof') which is thatched with red gold, where the Gods will 'live forever in ease and bliss'. 








This is the secret of the Taefl-Board game played with dice, since it is a Game of Chance. The rune-posture Peorth is used to play the Game of Chance because it is symbolic of the Board-Game itself, which exists in the Other-World. Even the 'Dice-Cup' would probably have been shaped like the Peorth-Rune placed upon its 'back', for this again would have the same symbolic meaning. Playing this on the physical plane, with the right symbolism, would reflect the game played in the Other-World. 





On the third row from the bottom of the Horn of Gallehus we find two figures stood at the side of a Board-Game; below the board is a dog-headed figure in the Peorth-Rune posture. On the bottom row are two board-games, one above the other, each having a dice marked '3'. This seems to suggest the one board is a reflection of the other, one played in this world, the other in the Other-World. On the top part, bottom row, there is a human figure and dog-headed figure with what appears to be a board between them; the dog-headed figure has a human behind it holding a lead around the neck. This all appears to suggest to me that the secret here is that when playing this game on the physical plane there is a parallel game played in the Other-World. 

On the second row from the bottom we have two Fleur-de-Lys on the outsides, two dogs inside of these, and a 'Joker' type figure in the centre. There is also a large star at the top to the left of the 'Joker' figure. We cannot be sure of this but this does suggest the star Sirius which is the brightest in the sky, and shimmers with a blue light. This bright star is marked by drawing a line across the three stars of the Belt of Orion and this almost aligns with these three stars; these were the 'Magi' of Persia who visited the boy-child. 

Of course, we find in some versions of the Grail Mythos that Morgana, the Goddess of Fate, is associated with the chessboard, and this also features in Masonic Symbolism -

'Here the Star Woman reveals that it is she who has inherited the fairy Morgana's chessboard, a fact which points to a certain correspondence between the two figures. As mentioned earlier, the symbol of the chessboard undoubtedly embraces the idea of a confrontation of the opposites in the square field action, and is thus a realisation of wholeness.'

Emma Jung.

The 'confrontation of opposites' here refers to the Battle of Light (White) and Darkness (Black) which takes place between the two sides of the board-game. This thus reflects the Eternal Struggle taking place here in Midgard, which also takes place in the Other-World. There is also a clue here in one legend where Parsifal (Perceval) makes a move on a chessboard, whence the figures on the opposite side move by themselves. Three times he is checkmated and loses; he starts to lose his temper and is about to 'throw the pieces into the water below' which seems to relate to the Absu rather than any physical waters. A young woman appears, dressed in a red dress strewn with twinkling stars, and tells him they are 'her chessmen'. 

We can find here perhaps a link to the 'Hound of Heaven' - Sirius - because the Star-Woman seems to be linked to Isis and thus to Sirius (and also Venus in our Solar System). In The Sacred Triangle of Pagan Iceland Einar Palsson links Isis and Sirius to the Number 4, which is the number behind the Game of Chess - there are 64 squares (4 x 4 x 4) and 16 pieces (4 x 4) on each side. These are the square and the cube of the Number 4. Both chess and taefl are similar in that they represent the Eternal War between Light and Darkness. Chess is not a game of chance though. I  am not sure of how important these points are but Sirius has always featured highly in esoteric circles.






Rune of At-al-land



The Edel-Rune refers to 'The Homeland' or 'The Folk-Land' and also to the innate qualities within Man. This is the Rune of Blood & Soil - Blood of the Folk and Soil of the Folk-Land. According to Tolkien this land, which he called Atallante, was subject to a massive catastrophe that 'sank' it beneath the waters, but which part of it was moved into a different dimension of time. It thus still exists in the Other-World. This rune is thus one of the means to gain access to the Other-World or Inner Earth. The key lies within us, and not without, as does all spiritual development.






The colour green of the Black Sun may well refer to the 'Green Land', which is also the subject mentioned in the Sahaja Prophecies. Green is the opposite colour to the violet of the Amethyst, hence the use of the Amethyst for gaining access to the Other-World. In this world it is necessary to use the opposite colour to that of the Other-World. 

The phenomena of the Crop Formations seems to be based upon the underground aquastats which course through the Earth. These are themselves connected to the invisible magnetic currents that run through the Earth, and which Miguel Serrano sees as the 'Blood of the First Astral Earth'. I am led to believe that most of the crop formations are found on the chalk-downs of the South of England, and these aquastats are most powerful in chalk. This could also be linked to the Calc-Rune which symbolises the roots of the tree, i.e. the part which is underground. The Sumerians and Akkadians had two different words for Abzu and Apsu - Engur (Sumerian) and Engurru (Akkadian). This is the Primeval Sea below the Void Space of the Underworld, with the physical world above. (In regard to crop formations it may well be true that many of these are man-made, but there are so many that appear in a very complex form, and some have appeared within around 10 - 15 minutes of time in which they were formed. In broad daylight this is hardly explained by being made by two men working with planks.)

The English Peg-Solitaire game has 33 peg-holes with the central peg-hole being left blank. It thus has 32 pegs and 33 peg-holes, which matches the 32 + 1 runes of the Ar-Kan Rune-Lag. It would seem clear that these board-games - chess, taefl and peg-solitaire - are all connected to the Ancient Mysteries, and have all been passed down, like our Playing Cards, to us in order to unravel the Ancient Mysteries that they held for our forefathers. Unlike today these board-games were not played for fun but were a serious means of linking our world to the Other-World, and thus gaining some insights into the future. This is perhaps how the future is foretold, since if the First Dimension of Time moves towards the future, and the Second Dimension of Time moves backwards towards the past the accessing the latter gives access to what may come about - but due to the nature of the Second Dimension of Time this is only a possibility, at most a probability






Saturday, 14 March 2020

Dimensions of Time - Part One

'There is no chance in my life. My chances are full of meaning...'

Friedrich Nietzsche to Strindberg.


This post stems from a re-reading of Miguel Serrano's 'Nietzsche & The Eternal Return'. Reading his works over and over again is the only way to understand what he is trying to say, because he hid some of the stuff quite deeply so as not to give away too much Occult Knowledge. The above statement about 'meaningful chance' is the same as the synchronicity of Carl Jung. 





Rune of Chance


I have shown before how the Peorth-Rune is the posture used when playing the ancient Taefl-Board. It is also, when placed upon its side, the 'Dice-Cup' which was used in the Taefl-Board game because it was a game of chance. The board that I have today does not use a dice, but originally this must have been so, as I will show here in this post. 





The Dice-Cup


In my latest work 'The Kingdom of Light' I went into some ideas on the Peorth-Rune, some of which I am going to repeat here to make clear what I am trying to say. I feel this is necessary because of the complexity of this particular rune, and the hidden meanings that have come to light here. Firstly, there are two runes which are deeply connected to this one - B-eor-c and Cw-eor-th, the latter which has the Letter 'p' changed to the Letter 'cw' (which would have been one letter originally as 'q'). The rune 'Beorc' would have been pronounced 'Beorch' originally. 




The Beorc-Rune


This rune is the Peorth-Rune which has not been 'opened out', hence why the Peorth-Rune is seen as the 'Birth-Rune' since it is the 'womb' of the woman giving birth. But always remember that this works at one level, and that there are infinite levels of meaning in each rune. This can be a 'birth' at a very different level. 





The Cweorth-Rune


The Cweorth-Rune, when closely looked at, has the very same rune-staves made up of an upright stave (Ice) and two angled staves (Fire). This can be seen even more clearly in the alternative version shown below -







Cweorth-Rune Alternative


That these use exactly the same proportions of Ice (One) and Fire (Two) is significant; each is made up of one Is-Rune and two Ken-Runes (CGF). Thus far we have covered the basics most of which I have gone over before, but repeat here for clarity. 

The Peorth-Rune is a portal or gateway into another world or dimension, it is the Rune of the Gateway. It is not the only one though, since the Cweorth-Rune, when seen in the light of the Long Man of Wilmington is also a 'Gateway', and in this case a 'Gateway to Thule' perhaps, since it faces to the North. 






However, in the latter case (The Long Man) the shape of the rune shows us that the figure itself is the Guardian of the Gateway since the twin staves themselves are the actual gateway. The Cweorth-Rune is the 'Guardian', and hence the reason why there is a subtle word-play upon this rune - Cweorth-Sweorth, the latter meaning 'Sword', which is the weapon used by the Guardian of the Gateway. The 'Guardian' is here Waendal, who guards the Gateway into the Other-World. This difference should be noted, for although the rune-staves are linked they have different meanings. 

Many years ago I had a dream about the Peorth-Rune which showed me that the rune was used to 'break the fetters'; this is why the rune is a Beorc-Rune 'opened up', showing the 'fetters' being broken. The Beorc-Rune is the 'Rune of the Mother' and in order to evolve it is necessary to 'break the fetters' by which 'The Mother' holds us - i.e. to break the bonds of the material world ('mater' is 'The Mother'). This is something to meditate upon.

In 'Nietzsche & The Eternal Return' Miguel Serrano mentions Adrian Dobbs, a parapsychologist, who suggested that time existed in two dimensions -

First Dimension - Time goes towards the future - Causality.

Second Dimension - Time moves in waves like a 'great breathing' - Probability.

In the Second Dimension of Time the objective possibilities become the effects and their causes in the First Dimension. Time goes backwards towards the past, and the law governing this is coincidence, the 'chance filled with meaning' of Nietzsche or the 'synchronicity' of Carl Jung. But, to make the events real they must be given meaning; thus the Second Dimension of Time can only happen with our contribution of a meaning. This accords with the findings of Quantum Science and the finding that the mind itself affects an experiment. 

The Second Dimension is thus connected to the Peorth-Rune which is the gateway to this Dimension of Time. This seems clear by the meanings of the rune itself - 'chance' and 'coincidence'. This is where the 'Dice-Cup' comes in because this is the 'chance' part of the Taefl-Board. This may also be why this was not a simple 'game of chance' but a 'Ritual Game of Chance', and indeed one done prior to a battle perhaps in order to alter the Wyrd in some way. I say this because the Peorth-Rune is also the Rune of Wyrd. This is something that should be emphasised since the 'Blank Rune' which has been added by modern 'pagans' is not needed since this rune itself is the Rune of Wyrd. Before I go further Miguel Serrano adds a Third Dimension of Time which covers 'Meaning and Eternity'. This is important.

Adrian Dobbs also posits what he calls Psitrons which are the 'messengers' who bring us this Second Dimension of Time. These Positrons have an 'imaginary mass' which allows them to travel indefinitely at a speed greater than light. They carry messages to the brain without passing through the senses, acting on the cerebral cortex as the Will does. They act only in the microcosm, i.e. within Man, and are the 'God-Particles' which some would see as 'Angels' (this means 'messenger') coming from the future 'Uncreated Light'. Thus, we can see how certain 'seers' can see into the future because they have been shown the future by these Astral Entities. Miguel Serrano also suggests that the Second Dimension of Time is also the First Dimension of Time which is now coming back. This shows the genius of Miguel Serrano whose understanding of this is told within his works, though not always too clearly since he meant people to find and discover the meanings. 

I am going to go even further into this, using these three runes as the basis for discovering further Ancient Mysteries. The essence of Nietzsche's Eternal Return is that everything that can happen has already happened before. There are no infinite possibilities in this Dimension of Time, and thus everything repeats itself over and over again. This is where the concept of the Archetypes comes into play, since they are from outside, from above, or from below, from the Inner Earth, and these work through individuals at certain stages of history, hence why certain individuals seem so similar to other individuals but who appear at very different times in history. The Gods are also 'archetypes' and they live and die as we do, but always reborn or resurrected in a different form at different times. Let us go into this further.

Woden is swallowed by the Fenris Wolf at Ragnarok; Wid-Ar rips open the Jaws of Fenris, thus releasing the Spirit of Woden who is then resurrected or reborn in his son - Wid-Ar. Woden is no longer the 'Hanged God' because he has climbed down from the World Tree and has become the Crowned and Conquering Son of the Sun who is a Warrior-God - the 'Woodland Warrior'. He now rides a White Horse, carries a Flaming Sword and a Shield bearing the White Wyrm. 





Wid-Ar - The Warrior-Hero God


This is the archetype of the New Age - the Age of Ing. This is the god-force that rules over the New Age, or at least the era of transition between the world-ages, until the dawning of the Age of Aquarius. The symbol of the Age of Aquarius is a Man, as can be seen in the 'Four Beasts of the Apocalypse'; the symbol of Wid-Ar as the new Aryan Archetype is that of a Man. Notice that the arms of the above figure are shaped as the Tiw-Rune, something I doubt that Steed (who kindly drew this for me) ever intended consciously. This is the Rune of Balance and Harmony which is what this figure will bring to us here on Earth. The Flaming Sword is the weapon of Kalki Avatar, but it also has another meaning since this is the weapon placed in the East of the Garden of Eden, which 'turned every way, to keep the way of the Tree of Life'. Hence why we find the Cweorth-Rune as the 'Flaming Sword' which guards the Gateway to the Other-World - to the Garden of Idunn. The figure has the Sacred Mountain - Su-Me-Ru - behind him, this being the Sacred Centre representing Shambhala where Kalki comes from at the End of Time. 


This is the reason why the Widdershins Fylfot-Swastika is used at this time because it symbolises the return to Hyperborea-Thule-Asgard. This is the Second Dimension which 'goes backwards towards the past'. This is why the enemies of Man seek to suppress this symbol, but where it cannot be used the Black Sun replaces it, a sign with the same meanings. 






The Black Sun has the twelve Sigel-Runes reversed or 'going backwards' and there being twelve represents the Twelve Signs of the Zodiac. This also represents the Aryan Science of Implosion and a 'going inwards' (towards the Inner Earth). The whole idea of the Aryan Initiation is a 'going inwards', as we find the Aryan Krist saying - 'The Kingdom of Heaven is within'. What we have to note here is that, as Miguel Serrano tells us, Asgard is not something 'outside' in the sense most Odinists see it; Asgard is Thule is Hyperborea which was the home of the Asu-Gods (the IE Root *asu- means 'spirit) which was placed within Midgard. After the sinking of Asgard when the gods mixed their Sacred Blood with the Man-Animal this moved into a different dimension (with different vibrations) and can only be found by those knowing how to take the Straight Way. 

The Aryan Initiation is the 'Resurrection of the Flesh' which was taught by Woden-Krist - the Initiation of Kristos. Contrary to the belief of some who teach of the 'Astral Body' through OOBE and NDE, not everyone has this 'Astral Body' or 'Body of Light' - the Aryan Initiation is for the 'Twice-Born' who are resurrected through the creation/re-creation of the Astral Body through clothing the body of flesh with the Immortal Vajra which then unites with the Astral Body. As shown in The Kingdom of Light these ideas can be found on the plaque in the church at Alton Priory, the church below Woden's Barrow which itself is a 'portal' into the Other World. These are the points which stand out clearly on 'Button's Plaque' in the All-Saints Church, Alton Priory -

  • 'But since heaven gate to enter by is straight.
  • 'Till the last trump blowe open the wide gate, to give it entrance to the soule its mate'.
  • 'The last enemy to be destroyed is death.' (I Corinthians 15)
  • 'It is sown a natural body'.
  • 'The Key to David' (Rev. 3:7) - the angel blowing a trumpet.
  • 'It raised a spiritual body' (I Corinthians 15:44).
  • 'Death is swallowed up in victory.' (I Corinthians 54)
  • 'This is the gate [ ] the Lord.'
  • 'The righteous shall enter in at it.' (Psalm 118:20)
  • The figure of Button is shown 'resurrected' with a full head of hair and a vigorous body, 'not as a 64 year old...probably meant to be 33'.

The whole thing parallels the ideas of Miguel Serrano in his union of EL and Ella (HE-SHE), going beyond this stage through the Black Sun to the Green Ray (Venus) and thus creating the Astral Body and the Ultimate I. Man becomes the Man-God and resurrects the Sun-Man or Aryan, but this time in a 'grown-up' form rather than the Innocence of the Golden Age. What seemed to have been a 'fall' had to come about if the 'I' were to be created within Man, and thus the Ultimate I which is the aim of this evolutionary process. 

This is the reason why Woden is one of the most important figures in our era, because he is the God of Knowledge and Wisdom who searches for the Occult Knowledge needed for Man to evolve. It seems that the Cweorth-Rune - the Rune of Cremation - is so important in that it is this 'Ritual Fire' that is the transformational-process that allows the Soul-Spirit to escape the physical body at death. 

'He (Woden) decreed that all the dead should be burned, and put on the funeral pyre with all their possessions. He also said that everyone should come to Valhalla with their property that he had on the pyre, and he should also enjoy the use of what he himself had buried in the Earth, and the ashes should be carried out to sea or buried in the Earth, and mounds should be raised in memory of rank....'

Heimskringla.

In Snorri Sturlasson's Heimskringla we find the following statements -

'...after Freyr had been buried in a mound at Uppsala, many chiefs made mounds no less than standing-stones to the memory of their kinsmen...'

'The Age of Mounds began properly in Denmark after Dan the Magnificent had a burial-mound raised for himself and ordered that he should be buried in it on his death, with his royal ornaments and armour, his horse and saddle furniture, and other valuable goods, and many of his descendants followed his example.'

It may seem strange, even ludicrous, to imagine that one's physical possessions could be of any use after death, but this is exactly what is said here, and it is the High God - Woden - who gave this decree to his Folk. Studies in OOBE and NDE have already shown that the Astral Realm is so very similar to our own physical world at the lowest levels. Since the above decree from Woden was always done by the Vikings then there must have been good reason to do so. Obviously, it is not the physical objects that are taken to Valhalla, but their spiritual counterparts or put another way it is the force or energy that they have built up through the physical life. This is the reason why certain objects, when passed on or taken from the burial mounds, contain that force or energy within them. Each weapon or object grows within itself a Spiritual Force/Energy which has a separate life from the physical object itself. 

This can be explained through a statement made by Mercea Eliade -

"...repetition of an archetypal action performed in illo tempore by Ancestors or by Gods...By its repetition the act coincides with its archetype, and time is abolished.'






The Peorth-Rune, as I have said before, could well also be seen as the Weorth-Rune or 'Rune of Wyrd'. When the Taefl-Board was played prior to a battle it may well be that this was done so in order either to foresee the outcome of the battle, or maybe even to change the Wyrd and thus affect the outcome of the battle in some way. This, incidentally, would also be true of any magical working that is done to change one's Wyrd or change the Wyrd of a Tribe/Nation. This would be the rune to use for such magical workings. There is one more point here and that concerns Taefl as a Game of Chance through the dice-throw (connected to this rune as I have shown). It seems that when the dice is thrown over and over again there does emerge some kind of pattern rather than the 'chaos' we usually associate this with. Here it may be that the concept of 'Meaning' comes into play, for maybe when the dice is thrown the human mind affects the outcome of the throws in some way, according to a subconscious pattern. Thus they are affected by a Third Dimension of Time. 

In regard to the 'Gateway to the Other-World' and its connection to the Straight Way, this may well be the real reason as to why the Ancient Runes are all done in straight lines. We can see how the phenomena known as the Fata Morgana occurs as a 'hallucination' seen by some people at the poles. To understand this one has to go beyond the modern meaning given to 'hallucination' to its roots, and thus find the real meaning behind it -

  • Hallucination - 'wandering of the mind'. Please note, this does not state that it means that the mind 'invents' this, only that the mind 'wanders'.
  • Latin hallucinari, allucinari, alucinari meaning 'to wander in mind', 'to dream', or 'to rave'. 

Notice that the last word alucinari tells us the root-meaning of the word - ALU. This thus concerns the Alu-Force. This 'hallucination' is not something created by the mind, it is something that appears from another world or Dimension of Time. What these people see as the Fata Morgana is thus more likely Thule-Hyperborea-Asgard - the 'City of Asgard' in all its golden glory which is today situated in a parallel world. 

This statement concerns the Goddess Morgana or Fata Morgana who is the 'Goddess of Fate' we are told. However, Morgana is the Goddess who took King Arthur (Arctor) across the waters (in the Swan-Ship) to Avalon (Valhalla). Her link to the Hale-Bopp Comet in my dream of 1997 infers that the comet was a manifestation of Sleipnir, the Eight-Legged Steed that moves between the worlds. In Norse Mythology the Valkyrie collects the soul of the Fallen Hero and takes it to Valhalla. Here we see why the Old English Waelcyrge embodies both the idea of the Norns/Fates and the Valkyries. 

Although The Emerald Tablets of Hermes is what is known as a 'channeling' it does seem to hold many truths within it in regard to the struggle between the Forces of Darkness and the Forces of Light, and it does contain knowledge of how to retain the Blood Memory on death -

Place in thy heart the Flame of thy Soul.
Swiftly then sweep it to the Seat of the Triangle.
Hold for a moment, then move to the goal.
This, thy goal, is the place between thine eyebrows,
the place where the Memory of Life must hold sway.
Hold thou thy Flame here in thy brain-seat
until the fingers of death grasp thy soul.

Then as thou pass through the state of transition,
surely the memories of life shall pass, too.
Then shall the past be as one with the present.
Then shall the memory of all be retained.
Free shalt thou be from all retrogression.
The things of the past shall live in today.

This piece clearly shows how to retain the Blood Memory at the point of death; it uses the ALU-ULA Formula to do this, but in this case in a slightly different form. 

  • The Soul-Centre is visualised as a Flame which is placed at the Heart-Centre (Lagu-Centre).
  • This is swiftly transferred to the Seat of the Triangle which is the Base-Centre (Ur-Centre) which is symbolised by an Inverted Triangle.
  • The Flame is held there for a moment and then moved upwards to the Head-Centre (Ansuz-Centre) between the eyebrows (Third Eye). This centre is the place where the link between the world of Gods and Men can be found. Thus, on passing, the memories (Blood Memory) is passed on to the Astral World. The memory is retained in order to be used in the next incarnation upon the Earth. 
The formula here is not ALU or ULA but is clearly seen as L-U-A since it moves from the Heart-Centre (L) down to the Base-Centre (U), and then up to the Head-Centre (A). Here the Heart-Centre is the 'Soul-Centre' ('Heart and Soul') which is moved downwards to the Base-Centre (Ur = Origins = Past), and then upwards to the Head-Centre where the 'past shall live in today'. Thus, the Ur-Centre is at one level the Second Dimension of Time which goes 'backwards into the past'. 

The name At-al-land we have used for the lost lands in the North Seas, those lands that once connected these islands to the mainlands of Northern Europe. This is the Atland of the Oera Linda Book, also named 'Oldland'. The IE Root *at-al- means 'tribe' or 'race' but from its roots we can see something else emerging -

at- = over, beyond, super.

-al = to nourish, noble fostering.





The Edel-Rune is the At-al Rune and is the Rune of Blood & Soil, the Blood of the Folk and the Soil of the Folk-land. But it is also the Rune of Woden (Od-al) which is important to remember - the Rune of The Hooded One. It is the Rune of At-al-land in the sense that this was the Aryan Homeland where the Aryan Manu (Ingwe) led out the Folk after the Great Cataclysm that sank these lands many thousands of years ago. That the root of the word means over, beyond, super connects this to the idea of the gateway to the Other-World or Inner-Earth, and to Odainsacre, a name which also suggests the same 'Odain's Acre'. This was a sinking into the Blood (Blood-Memory) and a sinking into the Waters (Ab-su which is the subconscious mind). 

Ansuz-Centre - Superconscious Mind.

Lagu-Centre - Conscious Mind.

Ur-Centre - Subconscious Mind. 

All of what I have said here about the two Dimensions of Time are also linked to the ideas in a statement made by George Gurdjieff about the symbols originating in another world 'From Above' (or perhaps 'From Below'). He tells us that 'A certain possibility is introduced from where the impossible doesn't exist', and that this 'doesn't belong to the cause and effect of this world'. A 'Sacred Image' has to be created so that this 'possibility' can manifest and operate in the physical world. This short piece tells us quite a lot; it is the 'Sacred Image' that has to be created in order to manifest the 'possibility' that exists in the Other-World. This is the 'Meaning' mentioned by Miguel Serrano. The 'possibility' exists in the Other-World but it can be made to manifest and operate in the First Dimension of Time. To Friedrich Nietzsche that 'possibility' was the creation (or rather re-creation) of the Superman or God-Man. 

The means by which changes can be made in the physical world are through the Magical Will. This, as I have shown in older posts, is connected to the god-force we know as Ingwe and the Inga-Force, the Agni of the Vedas. This is where the forces of Woden (Woda-Force) and Ingwe (Inga-Force- have to be united in the same figure as the 'King of Kings'. This is also that of Woden-Krist, which is the same as Woden-Ingwe. 






The Stan-Rune



The Stan-Rune version shown above is the White Stone of Ing which seems clear from the rune-stave itself which bears the Ing-Rune inside the Stone-Rune. But this also has an esoteric meaning that has been overlooked, because it also refers to Ingwe (Xristos) 'crucified in matter' (i.e. 'stone'). (*) I have used the term 'Xristos' simply because it illustrates the link between the Gyfu-Runes (X) and the Aryan Krist. When we see that Ingwe is the God of Creative-Fire and understand the links to the Aryan Krist (Xristos) then this is why the White Stone of Ing is also named The Firestone, and why it contains the Ken-Rune or Rune of Fire. 

(*) "Krist crucified in Matter". This is an Archetypal Myth and tells us who has been 'crucified in matter' since it is the Aso- or Asen who mixed with the 'Daughters of Men' and took on a physical form. The Aryans are the descendants of these God-Men and thus this refers to the Aryan Krist. Judaeo-Christianity merely distorted the Aryan Archetype to suit their own ends, making the 'Son of God' (Krist) into the 'Son of Yahweh' (Old Testament), and thus pushing this forcibly upon the world who now bow before the Dark Lord and nor before the True God.

Like the 'portal' or 'gateway' seen in the Peorth-Rune, the Stan-Rune represents the boundary-stone which is neither in one world nor the other world; it is the liminal point between the two worlds. The Stan-Rune, of course, is made up of two Peorth-Runes facing each other, and is thus a 'closed' doorway, gateway or portal. 







It has been said that the above Stan-Rune represents the White Horse Stone, so we should recall that the horse is symbolic of the means to travel between the worlds - the Shaman's Steed. The White Horse is the Steed of Kalki who will ride at the start of the Age of Aquarius. 

There is a very strange 'coincidence' in the words we use in regard to symbolism. The term symbol originally meant 'to unite' and thus tells us that symbols act upon the Second Dimension of Time, thus uniting with the First Dimension of Time. This shows the great importance of symbols to us, and why they are used to gain access to the subconscious mind. The opposite to the word symbol is diabollo which means 'to divide' and which is the root of the word 'devil'. There clearly is important meanings given to the words we use, some of which have been forgotten over time. 

In a strange dream that I had some years ago the 'Lost Land' that is looked for was named Eliande, and this was protected by Higher Powers. The word contains 'El' or 'Eli' which obviously means 'Light', and '-ande' which may be linked to andros meaning 'man'. This land was not easy to get to and on the way a 'Dark Sorcerer' tried to stop me from accessing this land; Ravens, which turned into Winged Dragons, protected me from this Dark Sorcerer by driving the Dark Powers away. The essence of the 'Dark Sorcerer' was Mind-Control which is exactly how these powers control this world today. This is the stumbling-block to gaining access to the Other-World, which is blocked by the Dark Powers and their Dark Sorcerers. To gain access to this lost land meant crossing a desert or wasteland, a place that was the result of these Dark Forces.

In regard to the Other-World and its connection to the 'waters' and in particular to the Abzu/Apsu which is the Great Deep or the 'source' connected to the subconscious mind, I had a rather strange dream the other day about this area of the mind. This dream seems connected to the Brisingamen Necklace or the Necklace of Fire held by the Goddess Freya. What I saw in the dream was a kind of Fiery-Essence that was in the Great Deep, in the Waters, and which is obviously connected to the Fire-Serpent (it was like a serpent of fire). It is this that we seek in regard to the Quest for Immortality and the God-Man; this is connected to Ingwe - the Fire-God and God of Spiritual Fire. 













Thursday, 5 March 2020

The Source of the Ancient Runes

Whilst scholars and intellectuals argue over where the runes first came from, we know that it was the Germanic God, Woden, who discovered them and used them in the struggle of his Folk against the Joten. The clue to where these Ancient Runes lay hidden lies in the 'Cry of Need' uttered by Woden as he peered downwards to find the Rune-Stave - AEpandi. This means -

AEpa - 'to cry out',

AEp - 'a shout of Need',

op (Old Norse) - 'a cry of Need'.

anda/andi - 'breathe', or 'secret'.

The clue here lies in the meanings of 'need' and 'AEpa', the former referring to the Lower World and the latter to the apsu - the Watery Deep beneath the Earth. We can even find this in the names of the figure who has the 'Key to the Bottomless Pit' in Revelation - Abaddon (Hebrew) and Apollyon (Greek). The 'Bottomless Pit' and the 'Watery Deep' are one and the same - the Lower World or Inner Earth. This is where the roots of the World Tree lie, watered from the Well of Wyrd and the Well of Mimir - for this is the realm of Mimir-Nidhad. We can also find this in one of the names of Agni - Ap-an Napat, meaning 'Son of the Waters'. Thus, Ingwe is the 'Hero-God' who arises from the Great Deep, the 'Fire-in-Water'. This is why Scef-Ing travels 'across the Waters of the Deep; he is also Hama-Heimdall and King Arctur. 





The Swan-Ship on the Watery-Deep






The Portal-Gateway to the Inner Earth


Viktor Rydberg sees Nidhad as Mimer, and although it took me a long time to see this I can now see where he is coming from. At some point, it seems, Weland the Smith forged the Sword of Victory as a weapon against the Gods. Nidhad-Mimir, as always the friend of the Gods and of Woden, captured and imprisoned Weland, taking the Sword and the Rings of Power from him. Weland escaped and this is why, at the End-Time, the Sword of Victory is in the hands of the Fire-Giant, Surt. If we take the ideas of the Armanen Order Surtur is the Unmanifested God, an interesting concept.






The Nyd-Rune is the Rune of Need, the Rune of the Lower-World, ruled over by Mimir-Nidhad. The name Nidhad comes from -

Nid(h) - Lower World (we get the term 'nether' as in 'Netherlands' from this root).

had - Being.

It is clear that the Ancient Runes are in the possession of Mimir ('Memory') who gave these to Woden. This is Mimir's Well or the 'Well of Memory' - Blood Memory. The 'Watery Deep' is indeed the 'Inner Earth' or 'Lower World', but in mankind it is the Subconscious Mind, where resides the Blood Memory. The 'well' or 'fountain' is here the source of the waters and the 'streams and rivers' coming from this source are the blood-vessels in man, through which flows the Blood Memory. The Source of the Ancient Runes is in fact the Black Sun

The Ing-Rune is the Rune of the Blood; the Inga-Force or Inga-Energy is the 'Fire-in-Water', the Inga-Fire within the Blood of Man and the Sap of the Trees and Plants - this is the feeling that we have in the Spring when this movement starts again after the dormant times of the Winter. 

There is a sacred object known as the Ur-Ar-Horn ('auroch's horn') which can be found in the Lower World in which is the Fann's Brewing. This is a horn embellished with a Serpent, which can turn itself into a serpent to slay those not worthy of a draft from the horn. The liquid from this horn is from the wells/fountains of the Lower World. This belongs both to Asgard and to the Lower World (Hela). The draught from the horn is made up of -

Wyrd's Strength (maegen),

The Cool Sea,

Son's Liquid.


Wyrd's Strength is from the Well of Wyrd/Fountain of Urd.

The Cool Sea is Hvergelmer.

Son's Liquid is Mimir's Well. The Well of Creative Power and of Poetry. 

It is these liquids from the Three Wells (Three Cauldrons) that are sucked up by the roots of the World Tree, they are the 'sap' of the World Tree. The World Tree is also called 'Mimir's Tree' - the 'Tree of Memory'. Mimir was originally a Smith-Joten, of the High Joten-Race; he is a great 'shaper' and 'creator'. 

In the Norse Eddas there is a final catastrophe in which all of the elements clash and collide, bringing the worlds back into the Primal Chaos. From the 'depths' arises a New Earth and a New Order, as well as the New Race of Man. This is the 'rise' of Odainsacre which is the Realm of Baeldaeg in Hela, in the Lower World. This world, which 'sank' (moved into another dimension of being) at the time of Hyperborea-Thule, arises again from the 'Lower World', from the Inner Earth. This obviously does nor depend upon the survival of physical beings here on Earth, but is the arising of the Golden Race of the Golden Age which exists in a different world, a different dimension of Time and Space, indeed, outside Time and Space. 








The Peorth-Rune is not only a 'portal' or 'gateway' but is also the posture used by those playing the Taefl-Board Game, as well as the 'Dice-Cup' used in the board game (originally). There is mention of 'strange tablets' on which the Gods played in very ancient times, and which re-appear when the New Earth arises again from the Lower World. These are also in the Realm of Mimir. 

It may well be that the word Avalon is a corruption of Abalon and although it can mean 'Island of Apples' refers to the Lower World - the Waters of Absu. This could also be where the name Abaris (Ab-Ar-Is) comes from; he is the Hyperborean who flew upon an 'arrow' to get to the Greeks. Abaris is a Priest of Apollo, whose name also contains Ap/Ab. In the Old Testament, taken from more ancient Aryan sources, we have the Garden of Eden (Garden of Idunn) in which are two apple-trees. The Greek Apollo and Baeldaeg are no doubt one and the same, and the English seem to know him as Pol or Fal; the word Bael-Daeg could have been A-bael-daeg maybe. 

What we do have here is a hint that the Ancient Runes are the most ancient symbols that come down to us from the Golden Age of Hyperborea-Thule, and that it is these Ancient Runes that are held by Mimir, and given to Woden that the Gods and Man may use them against the Dark Forces of the Joten. The symbol of Baeldaeg in the Underworld is the Fylfot-Swastika or the Black Sun, the 'Sun in the Underworld'. This is, as Miguel Serrano clearly says in his works, the ancient Hyperborean Sun that still shines in Odainsacre where dwell the Asmegir (Asa-Powers) and Lif and Lifthrasir. 

This Lower World is associated with the Subconscious Mind, and also with the Moon (Mani). This is clear through the Seven Sons of Mimir who, at one level, represent phases of the Moon. These Seven Sons of Mimir awaken at Ragnarok and wield the Seven Swords of Mimir (Seven Swords of Wayland) on the side of the Gods and Heroes (Weras). 

At the time of the Hale-Bopp Comet (Bap-Komet) I had the intuitive feeling that this was symbolised by Sleipnir - the Steed of Woden. This is the Shamanic Horse that moves between the worlds. He is the 'slipper', who 'slips' through the Veils of the Worlds. I also had a very strange dream in which a 'star' fell from the skies into the Bottomless Pit, just as mentioned earlier of the Book of Revelation. The 'Bottomless Pit' is the Abyss. What would seem rather obvious from this is that the Hale-Bop Comet opened the 'Gateway to the Nether-World'. The Peorth-Rune is the Beorc-Rune opened up; and the Hale-Bopp Comet was in the Sign of Beorc in the Northern Skies. The Hale-Bopp Comet was not of this world, it arose from the Nether-World and moved through the Veils between the Worlds into our universe. There may also be a link between these ideas and that of the 'star' called Wormwood which 'fell from heaven' mentioned in Revelation. 'Wormwood' is a bitter herb whose Latin name is Artemisia named after Artemis - the Moon-Goddess. 

At the time I linked the Hale-Bopp Comet with Baphomet which is the figure used by the Knights Templars, the figure with two heads - one faces into this world, the other into the Astral World. This is what Miguel Serrano has to say on this, which confirms what I thought at the time -

"In Baphomet is the key to the Great Gate, the key to the exit into the Other World, the invisible one, into the New earth.'

When we talk of the 'Other Earth' or 'Nether World' we are talking of the Astral Earth which is a 'Parallel Earth' existing in a different dimension, at a different vibration. This is also the Mystery of Valhalla since when the Aryan Heroes die they are taken to this 'Other World' through the Black Sun and the Green Ray of Venus. The 'Gateway to the Astral World' can be found in the Third Eye, which is where communication with the Gods and Forefathers happens. 

The Blood Memory is to be found in the Astral Blood or Igneous Blood - this is the Fire of Agni-Inga. The invisible currents that run through the Earth are the Blood of the First Astral Earth, and here we find the reason why the Ancient Runes are straight-lines since they each form a part of the wholeness of the straight-line system that courses through the First Astral Earth. This is also why the runes are made up of straight lines and half-lines, and each one has its own particular sequence inherent within the rune-stave. 







The Nine Glory-Twigs are the 'matrix' representing these energy-currents; we can see this played out in the Game of Chess, where the moves are done in a vertical, horizontal or angled fashion, as in this shape. There is no need to see in these straight lines their use on wood or stone, there is a far deeper meaning to the Straight Ways. When Hyperborea-Thule-At-al-land 'sank' beneath the waves it 'sank' into the Great Absu, into the Great Deep, where it awaits the time when it will arise again as the 'New Earth'. Only by the Straight Way can these lands be reached by the Initiate - by using the Ancient Runes. 

These ideas also explain the use of the terms Wafeln and Caleuche by Miguel Serrano, the ships that sail beneath the Northern Seas (former) and Southern Seas (latter). This is how the Last Avatar appears at the start of the Age of Aquarius. The Wafeln is the Light of Consciousness that sails beneath the Sea of the Unconscious. 

It is interesting to note that an alternative name for the Waters of the Deep (Abzu/Apsu) are eng-ur (Sumer) and eng-ur-ru (Akkad). In the Old English Rune-Poem Ing goes across the waves, he moves across the waters of space. Ingwe is Agni, who is the Fiery Energy that moves within the waters, within the Blood of the Folk. It is also to be noted that Pol/Fal is a Saxon God associated with fountains and springs, i.e. the waters that course up from the Nether-World. This is also true of the Frisian Axe-God, Forseti, who throws his Axe, and from this arises a Spring. 

The fact that a comet has always been seen as a Bearded Star links to the idea of Baphomet. These concept also link to the Long Man of Wilmington which was laid out as a kind of 'Time-Clock' that would be awoken with the passing of the Hale-Bopp Comet in the spring of 1997. The comet-shaped long barrow known as Hunter's Burgh suggests this, as does the White Horse and the phallic-barrow on the top of Windover Hill. 

In Sumerian and Akkadian Mythology the Abzu-Apsu is the Primeval Sea below the void space of the Underworld (Kur) and the Earth above (Ma). These are thus the Primeval Waters from which all creation arises - the 'Womb of the Mother'. 

The symbol of 'Baldaeg-in-the-Other-World' is the widdershins Swastika, the Fylfot or 'Fol's Foot'. This is the 'Occulted Sun' or 'Black Sun' which is the Spiritual Sun. Baeldaeg dwells in Odainsacre which is the Spiritual World where also dwell the Asmegir (Asa-Powers) and Lif and Lifthrasir. This Spiritual World will 'arise' and take the place of our material world when the Dark Forces are completely destroyed. This 'Other-World' exists at a higher vibratory level than our material world. 

This is why the role of Woden's Folk and similar groups around the world is of vital importance at this time. And this is why the Ar-Kan Rune-Lag has been created to serve this role. Most of our people have no hope and are stuck in a society that rejects any form of creativity or spiritual growth; they have talents that are no good to this produce-and-consume society. In such a society they give up all hope, so it is our role to give them hope. This cannot be done through the channels open to this materialistic society, so we have to offer them an alternative. This alternative must be a new spiritual movement in which they can bring their innate talents into play, and become someone rather than the 'nobodies' of this society who seek to drag them down to their depths.