Saturday, 22 September 2018

Kjempene på Dovrefjell


This video song appears to be a last call of the Heathen in Norway before it fell completely to the Christian yoke - a call as to who would then hear the call of the Sacred Runes.

"But who will move our Sacred Runes when we ourselves may not?






The Mother Rune - Nine Glory-Twigs



This is the original 'Nine Glory-Twigs' which is just one version of this 'Mother-Rune' since Hamasson re-drew this in a way that makes a continuum from the Armanen Runes. 






At our annual Nottinghamshire Folk-Moot I did a short seminar showing the 'Mother-Rune' in the form above. This uses nine 'sticks' or 'Glory-Twigs' placed within a hexagon-shape. From this shape all 33 Runes can be found, thus forming the 'Mother-Rune' out of which the runes are drawn. 

This carries further the form that Hamasson drew since it places the whole structure inside a hexagon. This creates the 'Seed of Life' and the 'Tree of Life' and is in total balance. The figure is very interesting -

  • There are 24 triangles within the whole.
  • The central hexagon is the Hag-All/All-Hag of the Armanen System.
  • The central figure, as well as the Hagal-Rune, is the Gar-Rune. 
  • Alternatively, the central rune can be seen as the Germanic Ing-Rune.

The figure can be used as a Mandala by making it out of wooden staves - nine long staves and six half-staves. To make this even more effective either glue the pieces into place or make the wood with a diameter wide enough to drill a small hole and pin together with suitable pins. Gluing would be the easiest since the pins would need to be different sizes. To make this effective it should be made with 9 inch staves for the 'twigs'. The others will be half that size.





Tree of Life















Edel Rune - Blood & Soil




It always seems controversial when you give the meaning of the Edel-Rune as Blood & Soil; yet this is the best way to describe this rune. There are various rune-sounds given to this -

Odal

Othala

Edel

Ethel

If we trace this back to its original root this is - *at-al - the Indo-European Root-Form which means 'race'. There is also an Old Icelandic athal which has two meanings -

  • nature, disposition
  • chief, head, principle

'Nature' or 'disposition' means 'inherent nature of something' meaning the essence of something such as the inherent qualities of a man. These are the qualities that an individual possesses, but can also mean the qualities that a tribe, nation or race possesses. 

The terms 'chief', 'head' or 'principle' ('first') refer to someone in supreme authority such as a Tribal Leader, a King or a Ruler of some kind. This is where we get the meaning 'noble' from and words such as the Old English AEthelinga which refers to 'nobility' or 'aristocracy'. Note how near the Old English AEthel comes to the original *at-al. Thus both the Old English and the Old Icelandic come closest to the original form. 

The term 'inherent nature' refers to the 'Blood', and the alternative meaning of 'Ancestral Homeland' refers to the 'Soil' - hence the term Blood & Soil. But we use the meaning 'Ancestral Homeland' in a specific way since we regard our 'Ancestral Homeland' as being the ancient land of At-al-land, which I spell this way because it is thus easy to see how it is made up of -

at-al = race

land = land/homeland

Thus meaning 'Race Homeland' or 'Racial Lands' which is where our Folk developed in the far distant past. Whether this is the lost Atlantis matters little since the name serves for an Archetypal Myth and we do find the name Atland in the Oera Linda Book. This can also be spelt Altland or Aldland which presumably stems from 'old-land' but which, I feel, may well be a misinterpretation of the original, or even a double-meaning given to the word by ancient seers. 

There is also another meaning given to the Root *at-al and that refers to 'man' and to 'over' or 'beyond', hinting at the Overman (Superman) or the 'man who goes beyond' which refers to the evolutionary-drive towards immortality, going beyond the human state as we know today

The rune-stave as shown above (work of Hamasson) tells us that the Edel-Rune is made up of two Sieg-Runes back-to-back, and in this case one white and one black - Black Sun-White Sun. This is also the 'Union of Opposites' which, within our own Wodenic Lore, has to be the 'Sacred Marriage' that takes place, after which the Initiate goes beyond in order to create the Absolute 'I' (Miguel Serrano). 

It is important to note that this is one of the runes that has the hidden meaning of 'Gift of Ing' being a bind-rune of Gyfu and Ing (Elder Futhark). The Ing-Rune is also a bind-rune of -

  • Two Gyfu-Runes
  • Two Edel-Runes

The Ing-Rune is the Rune of Blood (DNA Spiral) and it would seem that some scientists now believe that within the DNA is an encoded 'survival gene' which means that the survival of one's Folk is encoded in our DNA. Seemingly, those who betray their Folk and Nation do so because they have lost this 'survival gene' or perhaps it has been mutated through their stance on self-destruction, which is what they do - self-destruct. The Ing-Rune also has the meaning 'Gift of Ing' through its bind-runes of Gyfu and Ing. The two Edel-Runes make this a symbol of the Divine Twins joined at the head, a symbol that is very ancient I believe. 




The Ing-Rune with the 'crown' of the 'Crowned and Conquering Son' which Hamasson pointed out. This also adds a Germanic Kenaz-Rune to the Edel-Rune which relates the whole thing to 'Fire', kingship actually being related to 'Fire'. This is not only a physical 'crown' but also the hvarena which is the 'Fire of the Aryan Race'. In the stave shown on the right we have the Kenaz-Fusion version of the Ing-Rune - again 'Fire'. In fact, within the Ing-Rune we do have two different forms of 'fire' -

  • Fire as the physical form.
  • Fire as the 'action', i.e. the Inga-Fire or Agni-Fire. This is the 'element' known as 'fire'. 

The 'crown' on any 'holy man' can be seen as a Halo of Light, a bright golden ring around the head. This is the 'Crown of Glory' or the hvarena which is the sign of true Sacral Kingship. We are back to the Old Icelandic meaning of 'chief', 'head' or 'principle'. 

The Aryan Root *at-al gives us variations of names given to women, all names based upon this rune, and all having the meaning 'noble' -

Adelle

Adela

Edele

Adelaine

We should also remember that the two versions of the word using either 'd' or 'th' are merely slight alterations in the sound. Sometimes I write this as 'dh' which may come closer to the original sound - where the 'd' is sounded but with the lips as 'th'. If you practice saying 'd' you will notice that the tongue touches the upper part of the mouth, but when doing the 'th' as in 'thin' it touches the teeth with the sound at the back, but 'th' as in 'the' is the same but sounded at the front of the mouth. If you touch the teeth and sound 'd' we get 'dh', the sound in between the two. 



This is a variant of the Edel-Rune, usually called the Erda-Rune, the name suggesting the 'Earth' or 'Mother Earth'. 





Thursday, 20 September 2018

Rune-Chants - Gealdor

We use the following rune-sounds within the Ar-Kan Rune-Lag System -

Feoh-Ur-Thorn-Os-Ken-Gyfu-Wyn

Haegl-Nyd-Is-Ger-Eoh-Peorth-Eolhs-Sigel

Tir-Beorc-Eh-Mann-Lagu-Ing-Daeg-Edel

Ac-AEsc-Yr-Ior-Ear-Cweorth-Calc-Stan

Gar

As you can see these are broken into four sets of AEtts, four sets containing eight runes each. The Gar-Rune stands alone as the Sacred Centre - the Spear of Woden. 

These are the names that have come down to us from the Old English Rune Poem so we have used them as they are. However, for rune-gealdor (rune-chanting) we have found that these do not really fit the idea of chanting since many of them are single-syllable sounds. Two-syllable sounds seem to work better, and in line with this I am going to suggest the use of the following sounds, still retaining the essence but recreating them using the Elder Futhark as a guide. 

Feoh/Fehu-Uruz-Thunaraz/Thurnu/Thuraz-Oski-Kenaz-Gebo/Gyfu-Wunyo

Haegl-Naudiz-Isa-Yeara-Eiwhaz-Peorth-Eolhaz-Sowilo

Tiwaz-Berkan-Ehwaz-Mannaz-Laguz-Ingwaz-Dagaz-OEdel

Acaz-AEsciz-Yruz-Ioraz-Earaz/Earthaz-Cweorth-Calcaz-Stannaz

Garal

I have made certain key changes to this because I feel that some of the rune-meanings do not quite fit with our weltanshauung. No doubt this will be open to criticism but I see no need to retain stuff that is not what we need or seems rather out of place. I am going to go through the runes and give reasons for the changes.

Feoh/Fehu - This rune may be better used in either version according to the use needed for the runes; fehu is the Proto-Germanic word for 'cattle' whereas Feoh can also be 'light', 'fire' and 'fight' which is an alternative meaning.

Uruz - this needs no explanation and has been substituted for Ur, both have the same meanings.

Thunoraz - This is the Proto-Germanic root-sound for 'thunder' and thus for 'Thor'. Thurnu is the Proto-Germanic root-sound for 'thorn' which replaces the Old English form. Thuraz stems from Thurs which is a name of the 'Giants' and may be the 'Joten', although we do not really know if they are the same or different aspects of the same. We get 'Thursday' from 'Thurs-day' though some derive tis from 'Thunor's Day'. In this respect I feel that we should leave this one to the individual to use as they feel right. Whichever rune is used would invoke the power of the sound - an important point to note in using the rune-sounds. 

Oski - This is a very difficult one since the rune-name Os can have two distinct meanings, one from the Germanic source (Os = Ash-Tree) and one from the Latin source (Os = Mouth). We can assume that the Old English used Os in a different sense than the Germanic for 'Ash-Tree' since the later AEsc-Rune means 'Ash-Tree'. This is no doubt why this rune is said to mean 'mouth', so we have kept this as it is but added the -ki making 'Oski' which is a by-name of Woden. 

Kenaz - Keeping the same root-sound as 'Cen' but using the hard 'K' to differentiate from the 'C' which can be a soft sound.

Gebo - This is the Proto-Germanic form for 'gift' which is a later variation; either form could be used however.

Wunyo - The Old English Wyn may have been pronounced 'woon' as in the word for 'king' - Cyning. It is thus easier to spell the name 'wun-yo' to make the sound clearer, where the 'u' is 'oo'.




Haegl - I see no need to use the form Hagal here since the 'g' would be silent anyway; thus Hae-gl would be used as two syllables and pronounced 'hay-el'. 

Naudiz - This is the Proto-Germanic form which is older than the Old English; it should be mentioned that all of the meanings related to 'need' were originally forms used to mean 'death', something to think about when using this rune-stave. This is probably where the 'Nithing Pole' stems from since it is a 'Cursing-Pole'. It is also likely to be connected to the dragon-serpent Nidhog which lies at the bottom of Yggdrasil. 

Isa - This is obvious, merely adding the '-i' so as to form two syllables.

Yeara - I see no reason to use the form Ger since we all say 'year' and this rune does not bear the 'G' sound as does 'Gyfu' and 'Gar'. 

Eihwaz - This form is closest to the IE Root *aiw- which refers to the 'Life-Force' and also to 'Eternity'. This is a force that is beyond Time and Space and works in Eternity and the Infinite. The sound 'Eoh' is merely a variation.

Peorth - (Spoken 'Pey-orth' as two syllables) - I have retained this for good reason, since very few rune-workers have ever really given a truly valid meaning to this rune - it is still a 'mystery' really. We see it as the Rune of Wyrd ('Weorth') and also the rune-stance used when playing the Taefl-Board, also representing the 'Dice-Cup' used for this game (originally, that is). There seems little sense in changing this to 'Perthro'. There are some interesting meanings to the root from which 'worth' stems -

  • High raised spot (wart).
  • To raise, to lift, from which stems the word 'aura' from the Greek meaning 'breath'.
  • To turn, to wind, to coil, from which we get 'to become' and the OE Weorth meaning 'worth'. The Root *wergh means 'to turn' and gives rise to roots meaning 'to strangle'. This also gives rise to the Root *wrmi- meaning 'worm', giving OE wyrm and Germanic *wurmiz
  • To perceive, to watch out for, giving rise to our 'aware'. 
  • To cover.
  • To burn.
  • Squirrel through Latin viverra meaning 'ferret'.

Wyrd is indeed 'becoming' and also connected to 'worth' which is the basis of karma but rather different in many ways. 

There are also some interesting root-words stemming from the IE Root *per- as shown below -

  • 'Forward', 'through' in the sense of 'in front of', 'before', 'early', 'the first', 'chief' etc. 
  • 'Around' or 'Beyond'.
  • 'Forefather'.
  • 'To further' i.e. 'to improve'.
  • 'Before' or 'forth'.
  • 'Former', 'higher' or 'superior'. 
  • 'First' or 'foremost'.
  • 'Going before'. 
  • 'To lead', 'to pass over'
  • A crossing over, a journey (to fare).
  • To try, to risk in the sense of 'to lead forward' or ' to press forward'. 
  • To strike.
  • To sell.
  • To get, to beget.
The Latin parcae stems from the IE Root *pera- and here is a direct link with the Wyrd Sisters or Sisters of Fate who are certainly linked to this rune. 

We should also consider that the rune-stave is shaped like the Berkan-Rune 'opened out' and since the Berkan-Rune shows a pregnant mother-to-be this is this mother giving birth


Eolhaz - The sound-change is very subtle and makes hardly any difference from Elhaz. However, the use of the term 'wounds' infers that this rune should be sounded as elk-az since the IE Root *elk-es means 'wound' from which we get the Latin 'ulcer'. This could relate to the Elk as symbolic of protection and defence. The 'h' sound may have been much like the use of this letter in Germanic Tongues sounded as the ch in Scottish 'loch'. 

Sowilo - The IE Root *saawel- means 'sun' and this is where 'Sowilo' comes from; this is usually said also to relate to 'soul' and thus a play-on-words which has some sense in it.



Tiwaz - The form 'Tir' is the Norse name for 'Tiwaz' and the reason why it occurs in the OE Rune Poem is not known; we can use this in its original Proto-Germanic form as 'Tiwaz'. 

Berkan - The birch-tree is named after the IE Root *bherag- which means 'to shine' 'bright', 'white' etc. This becomes the PGmc Root * birkjon. There is another variant of this in the IE Root *bherak meaning 'to shine' or 'to glitter'. These all describe the Silver Birch with its 'shining' bark, but they could also refer to the Moon through the link between 'silver' and the Moon. 

There is also an IE Root *bhergh meaning 'to hide' or 'to protect' and also 'to bury', as well as meaning 'high' as in a 'berg' or mountain. The Old English burgh is linked to a mound and burg to a 'town' or 'fortified place', though the latter does suggest that originally this was a fortified place upon a hill or mountain. These were originally hill-forts. 

Ehwaz - the form 'ekwo' is the original IE Root and Ehwaz is the Proto-Germanic form of this.

Mannaz - obvious, just adding the -az sound on the end to form a two-syllable form.

Laguz - the same.

Ingwaz - and again, and since the original form seems to be Ingui this makes sense. 

Daegaz - we retain the ae dipthong sound.

OEdel - We already have an 'e' sound and also an 'o' sound so using the 'oe' dipthong makes some sense. The original IE Root *at-al is the root from which this developed. 



Acaz - we have added the -az ending.

AEscaz - as above, but retaining the root-meaning of 'ash' because (like 'Ansuz') this refers to the Ancestors. 

Yruz - Formed as 'Ur-uz' and sounded 'ooruz' rather than 'ur-uz'. 

Ioraz - This is a very difficult one since the rune-name Ior can be found in Iormungand where the sound iormun is similar and related to ermin and Irmin, all of which seem to relate to 'mighty' and to 'strength'. We find this in Eormenric which would mean 'Mighty Ruler'. I find it wise to merely add the '-az' sound to this.

Earaz/Earthaz - Again this is a very difficult one since again we have little to go on except a link to the 'earth-grave' and thus to 'earth'. There is an IE Root *er- meaning 'earth' from which this no doubt stems. And yet the sound *ar means 'eagle' and this too can be related to this rune - the OE word for 'eagle' is earn. There is also a PGmc *raizjan meaning 'to raise', 'to rise' and 'to arise' which adds meaning to the rune itself. 

Cweorth - The meaning of this rune is very uncertain, but some link it to the Celtic Ogham Quert which is linked to the 'apple'. The 'cw' becomes 'qu' which logically links the two together. We have an IE Root *gwer- which has the following meanings -

  • 'Mountain', but originally linked to 'coming from the north'.
  • 'Heavy' from which stems the OE cweorn meaning 'quern'.
  • 'To favour'.
  • 'To swallow', linked to the throat.

These meanings really do not help much I am afraid; we should now move to the alternative Sweorth meaning 'sword'. Here the root-meaning can be seen in one of the meanings to the IE Root *swer- 

  • To speak, to talk, whence the Old English swerian meaning 'to swear'. 
  • To buzz, whisper (imitative) giving us our word 'swirl' and 'whirl'. 
  • To cut, to cleave giving the Old English sweord meaning 'sword'. We have to note that this does not actually give us the rune-name sweorth, so a 'scribal error' would seem to be an inadequate reason to view the change from Cweorth to Sweorth. More likely this has two distinct meanings hidden in one form of the word. 
  • Heavy - it should be noted that here we do have a link between the word Cweorth ('heavy') and Sweorth ('heavy'). 
Since this rune-name seems to have two distinct meanings I am going to stick my neck out here and suggest a third - PGmc *swarta- which gives us Old English sweart and German swart both having the meaning of 'black' or 'swarthy'. The reason I have suggested this is because of the link between this rune and the Long Man of Wilmington which seems to be linked to one of the Grail Legends, and this particular legend mentions a huge black man who appears at this site, this being the 'Wild Man of the Woods' known in Germanic and Celtic Myths. 

Calkaz - The IE Root *kal- gives us 'cup' or 'chalice' and the Latin calix; the root can also mean 'beautiful' or 'hard' and gives rise to the name of the Celtic Sword 'Excalibur' and the Latin Caliburnus meaning 'hard'. The root-meaning 'cup' actually comes from the Greek kalux meaning 'seed-vessel' or 'cup' which somewhat changes the equation. The meaning of this rune could thus be related to the 'pouring' out of seeds onto the Earth, and thus to 'seeding' or giving new life. Also, there could be a connection with the 'Water-Bearer', symbolic of the Age of Aquarius, who pours out the water from his pitcher onto the Earth - Seeds of Rebirth? 

We have a link to Kalki Avatar here and to HelgiH since the PGmc Root *hal- is the equivalent to *kal-. Kalki 'descends' to Earth as the term 'avatar' tells us, for it means 'to dive' or 'the diver' whose symbol would obviously be the 'dove' which is the 'diver' and not originally applied to this bird. We also have the link with Kali and here there is a link to the last rune - Cweorth- since 'Kali' is not only 'Time' but also related to our word 'coal' which is black or swart. We have a kind of paradox here since the Latin calx  means 'chalk' which is white and the link to black through Kali. 

Stannaz - We have merely added the -az to the word 'stan' meaning 'stone'. There is one point here that is interesting and that is the IE Root *(s)ten which means 'thunder'. The 's' seems to have been dropped from this at some time. 



Gar-al - I have changed this to link it to 'graal'; there is an interesting IE Root *garwian which gives gar giving us the Old Norse gera meaning 'to make do' and the noun-form *garwi meaning 'equipment', or 'adornment' or 'gear'. The spear is thus 'equipment' but the rune-stave itself is made up of the Ing-Rune and Gyfu-Rune making 'Gift of Ing' and G-ungn-R. The suffix *-al or *-el means 'light' which fits so well with the meaning Gar-al - the Spear of Light (this is borne out by the Spear of Lugh - one of the Four Hallows - which is the Spear of Light).

This is a very difficult subject to tackle and no doubt the rune-names will be changed again when new ideas come to light - which they invariably do. We should not be afraid to change, nor to admit mistakes when we make them. The truth is what matters, and we have to strive for this as best we can. We also need to remember that proto- merely means that the words are reconstructed from the material available, and invariably means speculation on the part of the scholars who do this work. This cannot be avoided since we really do not know for sure, though scholars that tackle this do so using certain 'laws' of letter-changes and sound-changes to try to be as accurate as possible. But again, we have to consider that these academics use logic alone, and sometimes the use of intuition and 'occult' techniques can be just as valid as logic. Roots with the same sound are often considered to give words with different roots, but there is a case for seeing sounds as forming links between different words with different meanings. Also the use of play-on-words as seems to be the case with Peorth and Cweorth. The word 'ash' can be either *as or *os which suggests a reason why these two were differentiated by using os and aesc in the OE Rune Row, the former used for 'ash' and the latter for 'mouth' (using the Latin meaning). We need to stick to the FUTHORK rather than the FUTHARK for the 33-Rune Row. 
















Monday, 17 September 2018

The Amber Nectar

In the ALU-ULA Exercise developed by the Ar-Kan Rune-Lag we make mention of the 'Nectar of the Gods' which is secreted after the 'Sacred Marriage' which takes place in the Higher Centre. This is interesting in view of certain things that I have just learnt from a source in Leicester. This involves the role of the 'Third Eye' in all this. 

Firstly, it seems that scientists, in their efforts to experiment on anything that gives them 'knowledge' have found that in rats their Pineal Gland secretes DMT, the most powerful hallucinogen known today. This should explain to us why man has had to resort to the use of such substances as the ayahuasca plant used by shamans in Central and South America. When the Pineal Gland was active there would be no need for this, since the human body would naturally secrete such hallucinogens which would give visions to the shaman. This fact has not been widely published, nor has it been looked into. 

Some yogis of India are said to go into a deep trance and force their tongue down the back of the throat in order to collect the substances secreted through their trance-state. This is said to have a 'sweet' taste, which we can see as the 'Nectar of the Gods'. It would seem that the 'Sacred Marriage' - at one level - is the 'marriage' of the Pineal Gland and the Pituitary Gland which somehow work together in this process. In the Chinese Tantra that I mentioned in previous posts a fluid is secreted that floods the body, this tasting like 'honey'. 

In the ALU-ULA Formula the Ansuz-Centre is Odroerir ('Wod-Roarer') which is the cauldron containing the Mead of Inspiration - the 'honey-drink' of the Gods. It seems obvious that the Sacred Mead drunk by the Germanic-Norse and Celtic Folk was not just simple fermented honey but contained powerful forms of hallucinogen that would substitute for the loss of the power of the 'Third Eye', the secretion of the 'Nectar of the Gods' through the Pineal Gland and the Pituitary Gland. 





The Pineal Gland secretes serotonin which is supposed to be linked to depression and other such moods when enough is not produced; having said that serotonin cannot be measured so this is just a theory. As seen above the Pineal Gland area is indeed very much like the Eye of Horus drawn in Egyptian Hieroglyphs. 




The above shows the Pituitary Gland in the head, on the left being the Wewelsberg Order Castle as it was planned out to be when completed - which did not happen. This shows the Spear of Woden thrust into the Holy Graal, pointing at the area of the Pineal Gland & Pituitary Gland. The Pine-Cone was often seen at the top of the Caduceus, showing the link between the Fire-Serpent and the Third Eye. 

It seems obvious that the movement upwards of the Fire-Serpent to the Third Eye involves the 'Sacred Marriage' (HE/SHE) which involves the balance of the Pineal Gland and the Pituitary Gland whence the Amber Nectar ('Nectar of the Gods' = Amrita/Ambrosia) is released. This is the Mead of Inspiration which is not just a physical drink made of honey, but is the secretion of the Mead of Inspiration in the physical body, but which takes place at other levels in order to release this. 

From my own experience in the mystical experience/ Initiation that I undertook back in 1997 when the Third Eye opens everything becomes crystal clear. The mind is no longer in a state of wandering from thought to thought (symbolised by the hare/rabbit chasing around) but is clear and even in a dream-state thoughts can be controlled by the mind. This, I believe, is called lucid dreaming, and it can be brought about as I have seen for myself. This is something that will take years to master though and does not occur regularly. 

Odroerir was the name of the cauldron or horn which contained the Mead of Inspiration, although there were Three Cauldrons with Son and Bodn. These, it must be remembered, contained the mead made from the Blood of Kvasir, whose name is related to the idea of 'fermenting' and thus to 'intoxication'. The Odroerir-Centre must be the Centre of Wod or the Woda-Force which itself relates to 'divine madness', 'intoxication' and 'divine inspiration'. 

The Eye in the Triangle used as a Masonic Symbol and Illuminati Symbol must originally have been the 'Third Eye' since the Triangle is symbolic of this Higher Centre, the Inverted Triangle being symbolic of the Lower Centre. This is an ancient symbol and not necessarily 'evil' but which can be manipulated for evil purposes, as all symbols can. 

We have to consider what an 'hallucination' really is, since it is today deemed something that is unreal, not part of 'reality'. But since today's 'reality' is fixed firmly in the physical, material world then anything else is dismissed as 'not being there'. Yet, our dreams are just as real to us whilst dreaming as our waking state is real to us. So which is 'reality' and which is 'not reality'. Both are as real as the other, merely different states of consciousness. Hallucinations are just different states of consciousness, a different 'reality' that exists beyond (and above) our 'waking state'. 

Secretions such as serotonin and the secretion of DMT from the Pineal Gland are merely a chemical reaction that takes place in the human body, but one which can alter our state of consciousness and in doing so can give us insights into different realities - different worlds of being. Mind altering substances were used by shamans and wizards to gain altered states of consciousness because they mimicked the natural secretion of such substances that happened naturally before the loss of the Third Eye. 

Shamans in Central and South America use the plant ayahuasca as a mind-altering 'drug', and from their experiences we can see how this came about. It would seem that centuries ago a particular shaman had a vision in which he was shown this particular plant which could be used for this purpose. This would infer that this shaman had foresight and knew that the human body would at some future time not be able to produce the mind-altering secretions needed, and that a vision showed him what could be used, and this knowledge was passed down until the time that it would be needed by future shamans. This would have been at a critical time when such psychic powers were fading and the shamans needed to maintain this power, but having to use external substances to achieve altered states of consciousness.




Wednesday, 12 September 2018

Ar Kan Rune Lag Video

At al land Video

Feoh - Cattle

I have covered the Feoh-Rune again recently, but the meaning 'cattle' has a number of different layers of symbolism one of which I am going to look at here, one that I think has not been discussed here before. It is such a simple meaning which has so much symbolism. This follows from the post of 17th March 2016, 'Ur - Rune of the Vril-Force' which linked the Ur-Rune to the Vril-Force.

In the post the name 'Vril' was seen as being taken from 'virile' by Bulwer-Lytton, though we do not know this for sure. Lord Lytton used this as the name of a mighty and terrible force wielded by an underground race which he referred to as 'The Coming Man', in the book of the same name. This power, it seems, was mightier in the hands of the female, though the roots connected to it are all male in polarity. 

I will have to go over some of the things brought up in the aforesaid blog post in order to make this one clear. The term virile stems from the Latin vir meaning -

  • power
  • strength
  • energy
  • masculine force
From this we also get 'virtue' which was a sign of nobility and of the Divine Hero; indeed, the earliest Greek form of the roots of these terms actually meant 'Divine Hero'. This was the 'Demi-God' who was half-god and half-man, a god-in-the-flesh so to speak. 

Having linked this to the Ur-Rune I am now going to link this to the Feoh-Rune as well. Both the Feoh-Rune and Ur-Rune are connected to 'cattle'; I mentioned in the post that in both Latin and Sanskrit vir/vira has been associated with cattle. The link between the Vril and the Feoh-Rune lies not only in the meaning 'cattle' but also in the Old Irish spelling of their term for vira/wera - 'fer' giving us also 'fearg' which was the 'Wolfish-Rage' linked to our Woda-Force. 'Fer' means 'man' but as with the other spellings this refers to the Divine Hero, and not to 'mankind' in general. 

Just as the Ur-Rune shows the Horns of the Aurochs, the Feoh-Rune shows the Horns of the Stag. Here there may well be a subtle difference, for the Aurochs is the 'moor-stomper', i.e. roams the moors, and the Stag is more at home in the forests and woodlands. Feoh is the power of the woodlands and forests, whereas Ur is the power of the heathlands and the moors. I have shown before how Feoh-Ur-Thorn are connected together as a powerful force FE-UR-TH. We should look at these now -

FE - Has been associated with 'wildfire' as well as the Horns of the Stag, and also to Frey and Freya (Ingui). It is associated with Fire and Light. This is also the Primal Rune. 

UR - This is a Rune of Origins (Primal) and of the Wild Aurochs (Ur-Ox) that roams the wilderness, or did roam the wilderness. It is the ancestor of our own cattle and thus the 'Primal Cattle'. It is symbolic of strength, of power, of might, and of the wilderness-force. 

TH - This again is a mighty force since its Germanic Form - Thuraz - stems from the 'Thurs' or 'Giants'; it is also the Hammer of Thunor since Thunor/Thor is Goten-Joten (Thurs) and has the strength of both within him. This power is the Fylfot-Swastika too, and this is a turning-force of mighty power and energy, it is also a 'sending-force' and its power could be likened to nuclear-fission perhaps. 

We can see here how these three are Runes of Power and Runes of Energy, all of them in some way linked together. But the power of Vril has been associated with the 'Third Eye' by Miguel Serrano who suggests this is the means of 'communication' with other worlds. Although Serrano would not have quoted Aleister Crowley the latter also saw the Vril-Force (he spelt it VRIHL) as being the seat of communication with other dimensions of being. Lord Lytton has none of this in his works, as far as my reading of the book goes anyway. Lytton's Vril is a powerful force of creation-destruction.

The Feoh-Rune can be seen as the Rune of the Vira, the Divine Hero, and its association with the element of Fire connects to this idea; Gandalf the Wizard had a ring called Narya which represented 'Fire'. He used the Feoh-Rune too, no doubt due to this association. The Ferg of Irish Mythology is connected to the famous Ulster Hero, Cu Cuchlainn and this is certainly the 'Wolfish-Rage' associated with what we call the Wod or Woda-Force. Now, in the ALU-ULA Three Cauldrons the area around the Crown/Third Eye is linked to the Cauldron Odroerir, which links this area to the Od-Force or Wod-Force, and thus to the Vril-Force. It is, in fact, an area of 'excited activity', 'mental excitement' and of 'divine inspiration' etc. which could well link this to the point of communication with the Higher Powers. 

The name 'Woden' or 'Wodan' means 'Master of Wod' which tells us that this god has mastered this Primal Force - the Od or Wod. An alternative name for Vril is the 'Odic Force'. It is perhaps not too well known that the root of Wuotan - WUOT - means 'all-pervasive' or 'all-penetrating' which refers to this Universal Force. This is connected to the 'Giant' named Wade, father of Wayland the Smith, since the Root *wat can refer at one level to water, i.e. to an all-pervasive 'fluid-like' force. The Hvarena (Persian) and the Brosingamen Necklace (Saxon) are both connected to the idea of 'Fire-in-Water'. 









Tuesday, 11 September 2018

The Four Hallows, The Graal Runes and At-al-land

We call the last four runes of the Ar-Kan Runes (Cweorth-Calc-Stan-Gar) the Four Hallows because these are the four sacred objects of the Tuatha de Danaan. Three of these runes (Calc-Stan-Gar) are the Graal Runes because they feature in the Grail Mythos. 

Cweorth - Sword (as Sweorth which is a subtle play-on-words that hides this hidden meaning).

Calc - Chalice/Cup/Cauldron.

Stan - Stone.

Gar - Spear.

The most likely roots of the 33-Rune Row are from At-al-land which was the sunken land in the North Sea, from which the Ingwines moved in various directions after the great catastrophe that sank this landmass. This seems to be the reason why these Ancient Mysteries were held here in these islands in areas such as England, Scotland and Ireland. These are where we find reference to Ingui/AEngus/Angus etc. and to Germanic Legends that are based around this ancient figure. Even the shape of what is now England was once likened to the Germanic Ing-Rune, which is not so unlikely when we see the links between Ingui and the northern constellation of Bootes. 

Hamasson has shown how the Cweorth-Rune can be seen as the 'Broken Sword' (which he saw in a dream); I have shown how this rune represents Cygnus the Swan which is the summer constellation in the Summer Triangle - through which the 'Last Avatar' will come. This is a marker to the 'Greater Wolf's Jaws' and to the Black Hole at the centre of the Milky Way Galaxy. The Swan has always been the highest symbol of Initiation, and also the symbol of Thule. The version that we use is one of a number, but our use fits with the change from the 'Hanged God' to the 'Crowned and Conquering Son of the Sun' (Warrior-God). 




Here the rune-stave has no 'bonds' which symbolises that these have been broken and that the 'Hanged God' has stepped down from the Wolf-Tree and is 'resurrected' as the young Warrior-God - the new archetype for the New Age. The rune-shape not only shows that of the 'Summer-God' (The Long Man) but also that of the 'Winter-God' (Herne Giant) and represents both aspects of Woden - the latter is Orion the Hunter. 



The Stan-Rune is a complex rune with many hidden rune-symbols as I have shown before. We have settled on using the version below which contains far more than the variant rune-stave -






Not only does this version contain the Peorth-Rune and its reflection, but also both the English Ing-Rune and Germanic Ing-Rune. The Ing-Rune itself contains the Edel-Rune and its reflection which is also important. This symbol, as I have mentioned before is that of the Divine Twins in one aspect, and this is obviously related to the 'Homeland' and to the 'Ancestors'. The stave also shows a Man-Rune (8-8) and its reflection. It is thus a complex rune with many, many meanings connected to the idea of the Stone. Both the White Horse Stone (Inga-Stone) and the Stone of Ing can be seen symbolised in this rune-stave. 




Calc can be related to 'chalk' and thus these two make 'White Stone' which we have covered many times before. But this is also related to Kalki (The Last Avatar) and Kali (The Dark Goddess), although the latter is connected to our 'coal' (i.e. 'black'). Kali is connected to the Aryan Root *hal which has one meaning of 'to destroy', and this is the meaning we attach here, although this can mean something much deeper than just destroying physically, for it can mean to 'destroy' at an inner level too, thus paving the way for a 'rebirth'. This is not necessarily negative in every respect. This shows an upturned vessel which suggests something far different from the 'chalice' of the 'Holy Grail', more like the figure of the 'Water-Bearer' with the pitcher that pours waters out of it. 

This rune is the Yr-Rune in the Armanen System and usually connected to 'error' or 'to err', no doubt due to the sound-connection Yr-Err. It forms part of the Mystic Formula of the Armanen Master, Don Miguel Serrano, being the HE/SHE that he uses to show the Union of Male-Female. This is the Yr-Man Runes, the latter being the 'Life-Rune' (Eohls) in the Ar-Kan Runes. These two separate rune-systems have to be used separately in order to make sense of some of the formulas, this being a prime example. 

It is important to note that the Four Hallows and the Graal Runes do not occur in any other system except the 33 Northumbrian Runes, now developed into the Ar-Kan Runes. These were also connected to Frisia, and this may well be the 'missing link' for this longer row, since the Frisians were connected to the sinking of At-al-land. The 'Folk of Freya' or the 'Folk of Frey' (Ingui) were thus the bearers of these mysteries, and may even have been connected to the Tuatha de Danaan. ('Freya', like 'Frey', is a title meaning 'Lady' and so the true name of this Goddess may have been Idunn, Danu, Dana, or something akin to this, certainly with the Root-Sound *dn. This would certainly fit with Woden/Odin whose name has the same root-sound.)

The name Ingui is linked to the element of Fire and to the Fire-Serpent as has been shown before. The name is used as 'son of' although it can also be 'offspring of' and certainly comes into certain female Germanic names such as 'Ingrid', so there could have been a brother-sister/husband-wife pairing based upon the name 'Ing' or 'Ingui' though as far as I know there seems to be no trace of this. We can find an Er (Ir) and Erce, the latter found in the Old English Acerblot so this could have some foundation. Certainly, we find links between Ingui and Fire, but we also find that Freya is connected to Fire through the Brosingamen Necklace ('Necklace of Fire'). This is borne out by the Ancient Persian goddess named Ardvi Sura Anahita who is connected to the Hvarena which is connected to Light and Fire. 

It is important to understand how far these ideas go back, well into the very ancient past when At-al-land existed as a continent in the North-West. This was not the most ancient Hyperborea but was the continent upon which a more physical form of Man developed, at the end of which (with the sinking of At-al-land) the Aryan Race developed with the development of the 'ego' and 'self-consciousness'. Having said that the 'Shining Ones' (Elves) gave their name to the Island of Albion and were certainly seen by Man at this time, though they seem to have 'faded' and also 'shrunk' in size (from my own experience at the Fairy Glen in Scotland). At the end of Lord of the Rings, based upon the end of the Third Age, the Elves leave Midgard (Middle-Earth) and go to Valinor where dwell the Immortals. 

The point of change within the Ar-Kan Runes is that of Ear ('Earth-Grave') and Cweorth ('Fire-Twirl') since the last four runes are Runes of Transcendence, thus having no physical rune-poems. These go beyond the bounds of Time and Space and are the means to transform Man into Superman. This would be why they have been the basis of the Graal Mythos which has the hidden meaning of a renewal of Nature and a Transformation of Man - as shown clearly by Miguel Serrano ('The Golden Thread'/'The Golden Band'). 

I have given the meaning of Sweorth at the beginning of this post, but we should not ignore the usual spelling of Cweorth which is also relevant to these ideas. It can be connected to Quern which is itself connected to 'turning' and to the World Mill, and thus the Cosmos since this symbolises this at one level. Cweorth/Sweorth an Peorth are obviously linked, and I have shown before how the 'p' is not within the old Germanic Tongues, so this also may be a play-on-words for Weorth linked to the Wyrd and to 'worth' (which is also part of the meaning of Wyrd). 

There are links between Cweorth and the Celtic Querta and the latter is linked to the Apple and also maybe to Avalon ('Isle of the Apples'). Tolkien links Attalante with Avalone and if we do the same then At-al-land and Avalon are one and the same, and the idea of the Island of the West holds true if we see Germania Magne to the East of this. We cannot tell when exactly this became an 'island' but it would seem that when it did (if we take Tolkien's works) Ireland was still a part of this land-mass, and broke from the mainland at a later date. At some time it may have been that the 'Isle of the Blessed' existed around the Dogger Bank area and sank at a much later time - this was the ancient Island of the Mysteries. 

Of course, the Stan-Rune ('stone') may also be symbolic of a land-mass, in which case we can equate this with At-al-land at one level (all runes have many levels). Using the Stan-Rune that we have settled on here this contains the Double Edel-Rune, the Rune of At-al-land (Ed-el/Od-al/At-al) is the Edel-Rune and thus the 'Rune of the Racial Homeland'. (This is even more reason to use a specific rune-stave with variant symbolism in order to incorporate our weltanshauung into the Ar-Kan Rune-Lag System.) 

There is also another reason why we can equate the Stan-Rune with a landmass, and that is that the term stan as in 'Pakistan', 'Hindustan', 'Afghanistan' etc. refers to a border or a boundary-marker. But this would be a later concept of the term, or rather maybe a variant concept used in an exoteric sense, whereas the Root *stan in its esoteric sense would refer to a liminal point which is neither in nor outside, a point of entry-exit from one world into another. Although At-al-land is the 'Sunken Land' it is still there although not now part of this physical world, it can be found 'neither by sea nor by land' because it is outside of this physical realm (just as Hyperborea is found). The Stan-Rune represents this concept and is the 'boundary-stone', the doorway to this other realm.

We must now look at the Gar-Rune which is the Spear of Woden and the Gift of Ing. This contains the Germanic Ing-Rune which can symbolise England in its original diamond-form in ancient times. Since it was called Albion - 'Island of the Elves' - and Ingui is the 'Lord of the Elves' then we see why Tolkien stated clearly that the Sons of Ing (English) were the true 'Friends of the Elves'. This explains why there are so many distortions and cover-ups, and that everything is 'Celtic' despite the evidence to the contrary, and that what is 'Celtic' is really 'Germanic' and thus the divide between the nations of these islands is a falsehood. The remnants of the 'Sons of Ing' exist within all of these nations, though the English bear his name and are the 'hub' of the 'Sons of Ing'. 

Even the Gar-Rune can be connected to the system in Ireland of the Four Provinces linked to the Sacred Centre - Tara (*) - when we see the four 'arms' of the Gyfu-Rune as the Four Provinces, and the Sacred Centre as the middle-point of the Gyfu-Rune. Since the Ing-Rune is England, then the original creation of this island must have been done through the same system in more ancient times. 

(*) We still say 'X marks the spot' and the 'X' is the Four Provinces marking the 'spot' which is Tara, a name found in Tibet as Arya Tara. Some have suggested that 'Erin' stems from 'Aryan' which may well be true, although there is the alternative that this stems from Ermin/Irmin, although this really makes no difference whatever since the two have the same roots and Irmin was the Saxon God akin to Aryaman of India and Airyaman of Persia. The name 'Ireland' ('Ir-Land' itself suggests this may be right, and that 'Ir' is the Ur-God of this land, something that has not been suggested as far as I know.)

The Calc-Rune could also suggest the sinking of a land-mass, since it symbolises the 'roots' of a tree, that which is underground and cannot be seen. The glyph is that of a weapon such as a Bow and Arrow or a Nuclear Warhead, thus connected to a catastrophe maybe? The link with the Hale-Bopp Comet some 4,000 years ago (or 8,000 years ago, or 12,000 years ago) and that of its return in our 'Nuclear Age' has to have some hidden meaning. (Hale is an interesting name since I have just mentioned that the Aryan Root *hal can mean 'to destroy' and a variant is *kal which could be rendered *cal as part of this rune-name.) Maybe there is a link between the rune and the Hale-Bopp Comet in some subtle way, and thus Calc-Stan could suggest the movement between one world and another, something I hinted at on the subject of the Hale-Bopp Comet. 

At the time of the Sun-Initiation that I underwent back in 1997 I linked the name 'Hale-Bopp Comet' to 'Baphomet' for no apparent reason than that it suddenly came into my mind - Bopp-Comet. I have tackled this before with the Sahaja Prophesies which mentions a similar name and which connects to our times today. But the original 'Baphomet' of the Knights Templars was a Bearded Head and comets have always been seen as Bearded Stars, so we do have some form of link even if tenuous. It may make sense to see the Hale-Bopp Comet as a pointer to the events that are happening today, and that groups such as the Templars recognised this symbolism for what it meant, and as a pointer to the End-Times. The comet of 1997 was certainly connected to the idea of 'rebirth' through its being within the area of the Beorc-Rune in the Northern Skies. It was also a symbol of Awakening of some sort, and linked to At-al-land due to its former appearances and the 'Great Flood'. 

Lagu-Ing-Edel-Daeg - these are the last runes of the Futhark, of the 24-runes linked to the 24 vertebrae of the human spinal column. They are also runes that we can connect to the sinking of At-al-land -

Lagu - the Waters of Chaos, Waters of Dissolution, the 'Great Flood' which ended a former World Age, maybe the Third Age.

Ing - Ingui, the Lord of the Elves, the Divine Hero who led the English Tribes out of At-al-land. He is connected to the Aryan Manu who led the tribes out of Atlantis. 

Edel-Rune - At-al-land, the island sunk beneath the waves, the 'Racial Homeland' in the North-West, out of which the Ingwaeones moved as the lands sank and their homes disappeared under the waters.

Daeg - The point of Dawn and Dusk, the liminal point of 'in-betweeness', the time between world-ages whence the cataclysm happens. The cataclysm heralds a New Dawn and a New Age. (**)

(**) As far as my studies go no-one has successfully suggested the reason as to why the Edel-Rune and Daeg-Rune are interchangeable in the order they have. There may be two distinct meanings hidden in this since the Edel-Rune could represent the 'sinking of At-al-land' (23rd position) or the 'rising of At-al-land' (24th position), the one being the end and the other the new beginning. The 'sinking' heralds the New Dawn' and the 'rising' comes after the New Dawn.

We thus have the four last runes of the Futhark, and the four last runes of the Futhork connected to each other, both connected to the sinking of At-al-land and to Ingui who leads the Ingwaeones out of At-al-land as the Aryan Manu. We have seen many times how Ingui is linked to the Spirit 88 and to HelgiH, and thus it is merely a short step to recognising in the Man-Rune (8-8) the Aryan Manu. Both Ing and Man appear in the Stan-Rune version that we are using now, another reason to use this rune-stave. 

The Aryan Manu has three distinct roles -

  • He recreates the ancient Caste System, the natural hierarchical order according to Cosmic Law and Natural Law.
  • He is chosen to survive the Great Flood and to ensure that the survival of the Race of Man is secured.
  • After the Great Flood he becomes the new primogenitor of the new Race of Man.

I have shown the transition between the three runes -

Man - The Aryan Manu who comes before the Great Flood.

Lagu - The Great Flood and the Great Dissolution.

Ing - The Divine Hero (Manu) who survives the Great Flood and who then becomes the 'father' of the new Race of Man. 

The last four runes of the Futhark show this process and go further into the sinking of the 'Racial Homelands'. The last four runes of the Futhork are Transcendent Runes which follow the first four but are the keys to the creation of the New Order and the new Race of Man - through the Mysteries of the Graal which survived into the Middle Ages because they were altered and tailored to avoid the 'Inquisition' that sought to destroy these Aryan Mysteries. If we see the Edel-Rune/Daeg-Rune as a single concept (interchangeable) then the last four runes are Man-Lagu-Ing-Edel/Daeg. 

Since 'King Arthur' in his true role as the 'Once and Future King' (incorporated into Celtic Christianity) goes after his death to 'Avalon' ('Island of Apples') then he goes there in order to be regenerated since these are the Golden Apples of Idunn that regenerate the Gods. He is thus an avatar who appears in human form (incarnates in human form) and at death goes back to 'Avalon' (Valhalla) where he awaits the time when he will return as the 'Once and Future King', the 'Rightful King'. It is no coincidence that the idea of the 'Broken Sword' comes into the Cweorth-Rune (***) which is connected to 'apple' and thus to 'Avalon'; this is the Sword from the Lake (Lagu or Lac) which is broken and reforged, or broken and remade in the Fountain of Lac under the Grey Rock (Graal Mythos). 

(***) This can only be seen thus if we accept that both 'Cweorth' and 'Sweorth' are dual-meanings hidden within one sound, where the 'c' is sounded as an 's', thus a play-on-words. Since 'King Arthur' is taken to Avalon by Morgana (associated with the Hale-Bopp Comet as I have shown) who is Wyrd or the Waelcyrge then this is also linked to the Weorth-Rune or the 'Rune of Wyrd'. We can now see how these three rune-sounds, sounded much the same, have a subtle link between them. Of course, 'Peorth' could be associated with the 'pear' which itself has a mystical symbolism, but which will not concern us here. The apple, again, is associated with Venus - the Morning and Evening Star, and thus to Freya and Ingui-Frey. This is the 'Star of Resurrection'.

In whatever sense we see this, the 'Broken Sword' is associated with the Wolsungas which is the Divine Race of Woden, the 'Sons of the Wolf' whose offshoots is the Wulfingas. Rather than a tree the Celtic Legends have a stone, but the symbolism is exactly the same. In Celtic Lore there are two swords whereas in Germanic Lore there is one which is broken and reforged. The latter is nearer to how we shall see this since it fits with the Archetypal Myth of our era where the sword has been broken (World War I) and reforged (World War II). The renewal will come through the 'Divine Fool' (Parsifal) who will bear the Spear of Woden against Klingsor the Dark Wizard of Illusion. Thus this ends with the Gar-Rune which is the Spear of Woden. 





The Gift of Ing


At the centre of this figure is the Beran-Burg which is the Sacred Centre of the Land of Ingui. This is the point of 'Thule', the point which 'bears', the Mystical centre of the Islands of the Mighty. The land must be broken into Four Sacred Areas, the centre of which is the Beran-Burg where dwells the White Dragon of Ingui. This is marked by the Sun-Stone (Stan) and the Beran-Burg Cross which replaced the original Marker-Stone. 






In regard to the shape of the Cweorth-Rune that we use this is symbolic of Cygnus the Swan which marks the 'Dark Rift' at the centre of the Milky Way which is likely the Swan-Road mentioned in Beowulf. Cygnus seems to mark an 'entry-point' to the Way of the Gods and was very important to ancient traditions. Since Cweorth is the point of 'change' where we move to a transcendent state, this may well hint at a 'Gateway to the Gods'. 





I have mentioned before how I see the above hill-figure (The Long Man) to be a 'gateway' and from my own experience this is a Gateway to Initiation whence Woden is the Great Initiator in his role as Waendal. This is thus a Gateway to the Gods as I have shown in a previous post, and the figure linked to the Cosmic Joker. The twin staves could have been spears originally, as we find on certain Swedish bracteates and the Finklesham Buckle, but they can also be seen as a 'doorway' or 'gateway', an entrance to another world.