Ar-Kan Rune-Lag

Ar-Kan Rune-Lag

Wednesday 30 December 2015

Runes of Might


Horned One, Wild in the Walds,
Wild as the Wild-Fire,
Fierce force of the forests.


Might of the Ur-Ox,
Force wielded by Ingwe,
Horns holler, rune-roarer.


Sleep-thorn that pricks the Sleeping-Goddess,
Idunn sleeps 'neath the White Wolf-Skin;
Thorn of Awakening - awaken the Dawn.


Woden the Wizard,
Wielder of word-might,
Oski and Omi - roarer of runes.


Wheel of Right Order,
Rita and Ritual,
Riding the Right Road.


Fire of the Dragon,
Kon-Fire of Konungr,
Forge of the Smith.


Gift-giver, gold-giver,
Gift from the Gods,
Gift to the Folk.


Wise Woden - Wild Huntsman,
Ride wild in the Woods,
Winsome and wholesome, runes of perfection.


Hael-Rune, Hail-Rune, Hail from the heavens,
Bane of the Serpent
Brings wholeness and health.


Need-Sword of Sigmund,
The Volsunga Warrior,
The Sword that was broken,
Reforged by Sigurd.


The Sword from the Oak-Tree,
The 'I' is renewed, the iron reforged,
Sword of the Volsungs.


Ar-Rune of the Eagle,
Law of the Ar-Kan, the wheel ever turns,
Reaping good harvest.


Wuldor-father, Glory-father,
Ski-God, Bow-God - Wolf-lord of kin,
The evergreen Yew-Tree.


Wondrous Wyrd, Weaver of the Web;
Worthy the Word-Sword
Wielder of woes.


Wound-wielder, Elk-Twins,
White Hart of England,
War-Warriors in the Wasteland.


Sons of the Sun - Glory of Light;
The Serpent of Wisdom -
Light of the Solar-Race;
Creative Light of the Black Sun -
The Hidden Sun.


Sky-Father, Father of Kin,
Shining One, Father of Law, Bringer of Justice;
God of the Tribe.


Birth-Goddess, Goddess of Dawn,
Berkan, dance upon the Edel-Lands,
Renew the Edel-Lands.


Hengest and Horsa, Horse-Twins of the English,
Founders of this Holy Land;
Hengest wielded the Sword of the Hun.


Rune of Manu - Hama, the Shining Ase;
Awaker of Gods and Men,
Rig-Hama brings the Law of Kin.


Ur-Law and Ar-Law, Leech-Law, Lacnunga,
Virile Power of the Holy Gods,
The Might of the Warrior.


Rune of the Hero - Ing-Lord of Ing-Land,
Ing, Son of Man-nus, founder of Folkdom,
Lord of the Age - Lord of the Kin.


Darkness to Light - Night turns to day,
Dawn is ever the hope of Men,
Hail the New Dawn!


Rune of the Homeland, At-al-land sunken,
Thule is awoken in the hearts of men,
Noble-born folk, akin to the soil.


Strength of the Oak-Tree,
Lore of the Wise,
Earth-born to water, new worlds enfolding.


Woden - Wise Ase of Asgard, Ash-God and Spear-God,
Ancestral-God, Ancestral Spirits,
Strength of the World Ash - Tree of the Folk.


Ur-Tribes of the Wolf,
Wielding the Word-Sword,
The worlds are awoken.


From Earth to Water - change-rune of the serpent,
Hope can be kindled,
When burst are the chains of restriction.


Earth-grave is horror to the Light-Born,
To the AEthlinga who takes up the struggle,
Straw-death is for the herd-like.


Rune of Valhalla - Way of the Gods,
The Way of the AEthlinga - Fire-Snake awoken,
Rune of Transcendence.


The Mysteries of Death - releasing the fetters
Cup of the Gra-al,
The Horn of Plenty.


Stone of the White Horse,
Grave-mark of Horsa,
Wyrd set the Stone of Ing.


Stone of the Wise - Stone of Ing,
Gift of Ing given to the Inga-Folk;
Hidden in the Holy Blood -
Power of the Spear of Woden.

Runes Rown Right Rede

Hael and Sieg!

Victory to the Sun and Light!

The Lightning-Flash in the Darkness of Night

O Rising Sun, most radiant of stars sent to men upon Earth, and true beam of the Sun Bright beyond the stars, thou dost enlighten those that dwell in darkness and the gloom of winter. The Sons of Victory shall triumph over Darkness and Chaos. 

In the Days of the Lion, spawned of the Evil Brood,

The Hooded Man shall come to the forest.

There he will meet with

Herne the Hunter

- Lord of the Trees -

To be his Son and do his bidding.

The Power of Light and the Power of Darkness

Shall be strong within him.

And the guilty shall tremble!

And the guilty shall tremble!

'When justice is crushed, when evil is triumphant, then I come back. For the protection of the good, for the destruction of evil-doers, for the establishment of the Reign of Righteousness, I am born again, age after age.'                                                                     

                                     Bhagavad Gita 4 verses 7-8.

There is no law beyond the law that which decrees we fight for the survival of our Nation and our Folk.

Saturday 28 November 2015

Rad - Rune of the Kosmic Krist

'Hark! of a matchless vision, would I speak,
Which once I dreamed at midnight, when mankind
At rest were dwelling. Then methought I saw
A wondrous cross extending up on high,
With light encircled, tree of trees most bright
That beacon all was overlaid with gold;
And near the earth stood precious stones ablaze,
While five more sparkled on the shoulder-beam...'

The Dream of the Rood (Old English Text).

This description is hardly that of the 'Jesus Christ' of Jewish origins depicted in the New Testament, for the account starts off with a mystical dream of a 'tree of trees' and the cross itself is described as a 'wondrous cross extending up on high...with light encircled' which describes a Sunwheel. At the time of this work the English obviously took up Christianity but worked it into a form that was not at odds with their True Heathen Faith. 

This tree is described as the 'tree victorious' - the 'Victory-Tree' - and is described as being a thing of beauty and a 'tree of glory', of gold and precious jewels. There is a rather mysterious section which tells us -

'However, through the gold I could perceive
That wretched ones had battled there of old;
For on the right side once it had been bleeding...'

This refers to a concept called 'The Bleeding Tree' and it is clear that the tree is bleeding and at this point does not refer to 'Christ'. Here we should remember that this refers to the Aryan Folk since this is the Aryan Tree which is Yggdrasil or Irminsul. Indeed, we are then told that 'That wood divine then spake these words..' which reinforces the sense that this is the Aryan Tree and that it is the Folk that suffers and bleeds, symbolised by the Bleeding-Tree. The Race is the Krist.

The tree describes how it was cut down to make a Gallows-Tree (Rood) upon which 'The Young Hero, strong and brave, and boldly in the sight of all He mounted the lofty cross, for he would free mankind...'. The 'Young Hero' is here not the dejected and forlorn 'Jesus Christ' of the Judaeo-Christians but the Hero-God, the Young Hero - Ingwe or Krist. Here he comes not to atone for some non-specific 'sins' but 'to free mankind'. 

The Blood of Krist-Ing then flows from His side and mixes with the Blood of the Wolf-Tree (Gallows Tree). There is also here a link with Baldaeg, Son of Woden, since we are told that 'all creation wept'. This is not the only hint that here we are also talking of the Death of Baldaeg since we are told -

'The Warriors left me standing, swathed in blood,
And with sharp arrows wounded sore was I...'

The piercing with arrows reminds us of the Mistletoe Dart fired by Blind Hod at the bequest of Loki the Trickster, the dart that slew Baldaeg the Sun-God. Through the death of the Sun-God or the Aryan Krist the race was exalted above all races as the 'Race of Hope' -

'Lo, then
The Prince of Glory, Guardian of Heaven,
Above all other trees exalted me...'

This is the Glory-Tree on which the Aryan Krist hangs, on which Baldaeg the Sun-God suffers and dies, with the hope of the 'resurrection' - the Resurrection of the Hero. Baldaeg dwells in Odainsacre in Hela's Shining Plains, awaiting the time of his 'resurrection' and the new Golden Age. Unfortunately, due to the wiles of the Evil One (Loki) 'all creation' did not weep, and thus Baldaeg must remain where he is until everything on this Earth weeps in torment, pain and suffering due to the Evil Forces that rule the world today. 

The Rad-Rune is the Rune of the Rood at one level and the glyph itself can be seen as a Pillar (I) with a reversed Sig-Rune, symbolic of the Krist-Baldaeg hanging upon the World Tree or World Pillar. Looking at some of the ideas we get from the Rad-Rune it is possible to actually see the links to the Bleeding-Tree being the Aryan Race.

Our word 'race' stems from the Latin radix which also means 'a root' and this gives us some very interesting concepts. We can see straight away the link between radix and rad so the link between these ideas and the Rad-Rune seem sound. We can safely say that the Rad-Rune represents the Rood-Tree, which itself represents the suffering and torment of the Aryan Race. A race is 'a family, the descendants of a common family'. Woden's Folk has often been referred to as a 'radical' group and this is correct -

'Radical' - 'pertaining to the root or origin' or 'original' (Ur).

The word actually means much more than that, and to find this we need to look back to early editions of English Dictionaries, ones not 'doctored' to suit the needs of the Establishment -

'Radical' - 'reaching to the principles implanted by Nature'.

The Greek term for 'root' is riza from which we get the term rhizome used of roots. But in modern Etymological Dictionaries we can find a very interesting root for the word 'race' -

IE Root *ers- 

IE Root *wrad-

IE Root *wrod-

The IE Root *ers- means 'to set in motion' or 'to be in motion' and this is the same as the old Aryan Root *ar- which means 'movement' or 'set in motion'. There is also an IE Root *res- which means 'race' and from which we get -

Old Norse ras - 'rushing'

Germanic res - 'rushing'

These are actually the roots of the name Irminsul rooted in IR/ER and we are now back to the Aryan Tree. This is also connected to the Root Ar of which the Root Ra is a reflection. We should also note that the term 'Regin' is used in the Norwegian Rune Poem for the Rad-Rune, and this term regin refers originally to the Divine Powers - the Gods. There is a reference to 'Krist shaping the former world' under the Hagal-Rune in the same rune-poem, and this cannot refer to the usual Christian interpretation. 

So here we have the Aryan Krist and the Irminsul connected directly through root-names and through the symbolism of the Rad-Rune. But the rune (as all of them) has its equal and opposite meaning, and this is the Rat-Rune where the 'rat' is symbolic of the parasitic animal that lives off human waste and which has in all eras spread the deadly plague or Black Death. The term 'rat' means 'to leave the falling house' suggesting that this animal is symbolic of an Evil Force that enters the 'house' and which then destroys the 'house' and then 'leaves the falling house' to move on to another 'house' to start the process again. This is interesting in view of the Nine Herbs Charm where Woden is mentioned as the one who can slay the Serpent of Evil which has 'entered the house'. In an esoteric sense the 'house' is the 'soul' which is destroyed from within - Judaeo-Christianity entered the Soul of the Folk and sought to destroy it. 

The Rad-Rune has the alternative name of Rit which refers to the Rita and can be roughly seen as 'Cosmic Order' - the Cosmic Order upheld by the Aryan Folk. The 'suffering' of the Aryan Folk resulted in a total breakdown of the Cosmic Order and the reign of the Forces of Chaos and Darkness. Rit is the reflection of Tir who is the God of Cosmic Order - God of the Balance. 

There is reference to Baldaeg and Blind Hod in Beowulf where Herebald is said to have been slain by arrows; this concept also appears in the death of King Edmund of East Anglia who was slain by the Danes. King Edmund was of the Wuffinga Royal Dynasty but had given up the True Gods for the alien Christian Religion. 

These ideas pertain to the passing era of The Hanged God so to us the Rad-Rune takes up a new, strong and virile meaning again for the Age of Ing. The Old English Rune-Poem aptly compares 'riding' in the 'hall' as being 'soft', thus outlining the 'Armchair Warriors' of our own era, with those who 'ride the long-mile paths', i.e. those who take up the Quest of the Warrior-Knight (Ritter/Ridder) which is the hard path of knocks and struggle - the path where the strongest are those who can get up and fight again. 

One of the things that stands out clear from the myths, legend and folklore of these islands is the emphasis upon the trees - Tree Lore. And this also stands out clearly in the 33 Runes used by the Anglo-Frisians, which contain a number of runes associated with the tree, or something to do with the tree -

Fe - Fir Tree (maybe).

Thorn - Thorn Tree/Blackthorn/Hawthorn.

Rad - The Rood-Tree/Glory-Tree/The 'Terrible Steed' (Sleipnir).

Ken - Pine Cone/Pine Torch.

Haegle - Hawthorn.

Eoh - Yew-Tree.

Peorth - Pear (?).

Elhaz - Tree of Life.

Beorc - Birch Tree.

Ac - Oak Tree.

AEsc - Ash-Tree.

Yr - Yew-Bow.

Ear - Irminsul.

Cweorth - Apple Tree (?).

Some of these are tenuous links and thus put there as ideas rather than fact; others are well known, but the point is that certain runes have strong links to trees. The Bleeding Tree has often been associated with certain Yew-Trees which can be seen to exude red sap (blood). The 1600 year-old Yew Tree in Wilmington, just below the Wilmington Giant (Long Man), has obvious associations with Woden as Waendal. 

It should also be noted that the 'rood-tree' is a 'gallows-tree' and that the term 'rood' and 'rod' refers to a form of measurement. Here we have exactly the same concept as an alternative title of Yggdrasil - Mjotvidhr - which means 'the wood of proper measure'. In the Norse text the phrase used is 'The Glorious Mjotvidhr' echoing the 'Glory-Tree' of the Dream of the Rood. 

In the Age of Ing the 'Hero-God' has stepped down from the Tree of Woe, taken up the Holy Runes, and been transmuted into the Woodland-Warrior Hero-God (Wid-Ar the Avenger), wielding the Flaming Sword and appearing like a Blazing Comet in the Northern Skies. The 'Hanged God', the 'Suffering God', has become the Crowned and Avenging Son of the Sun. The 'Suffering God' has become the Divine Hero who takes up once more the Cosmic Eternal Struggle against the Forces of Darkness and Evil. This is the Resurrection of the Hero-God

The Star of the Morning and the Star of the Evening is the Star of Hope for our Folk. I have shown before how Ingwe is connected to the star Venus because the Vanir (Waens) are connected to Venus. In Revelation we find that 'Jesus Christ' is the 'offspring of David and the bright and Morning Star'; he is the 'offspring of the Morning Star'. He is thus the 'beginning' (Morning Star) and the 'end' (Evening Star) or the first (Morning Star) and the last (Evening Star). Venus, as Miguel Serrano has pointed out, is a double-star. In some old texts Venus is symbolised by the Pentagram and it is thus significant that this symbol appears on the Shield of Parsifal - the Divine Fool. In fact the Wyn-Rune also appears with a five-pointed star as symbolic of Venus, and I am reminded of the other important Graal-Knight - Gawain (Ga-Wyn). 

It is the Morning Star that will give birth to the 'man-child' that will 'rule with a rod of iron', the child that the Evil Forces of the Red Dragon seek to destroy with a new 'flood', but who is taken up by the Aryan Eagle and hidden away from these Evil Forces until the time is set for Him to return as the Last Avatar. This myth is being rewritten in our times - the Myth of the Hero-God who returns - age after age. 

Wednesday 25 November 2015

Inga - The Fire-Serpent

The above version of the Ken-Rune or Kan-Rune shows the Kan-Fusion made up of twin Ken-Runes - this is the Fire-Fusion or 'Inga-Fire' as we have chosen to call it (Agni-Fire). This is also a rune-bind made up of twin Edel-Runes, one upright and one facing downwards, joined together as one suggesting the Divine Twins. These concepts are very interesting in view of the ideas based around the Vedic God, Agni.

Some connect Agni to the Kundalini, the Serpent-Fire; Agni is born of seven mothers or nine mothers and the latter suggests to us the English God, Hama. I have shown before how Ingwe and Hama share a similar Archetypal Myth. The seven mothers or nine 'wave-maidens' may well relate to the chakras which are either seven or nine in the system used by Miguel Serrano. Since the aim of awakening the Fire-Serpent is to achieve immortality then Agni can be seen to symbolise this -

'Agni, the knower, procures heroic might, procures vigour, enhancing it for immortality.'

Rig Veda III 25:2

Associated with the awakening of Kundalini is Ushas - Goddess of the Dawn - and the Ashvins (Divine Twins) are responsible for the movement of Agni (Kundalini) to the state of transformation into Surya (Kundalini Awakened). Surya is said to represent the full awakening of Kundalini. He is the Sun-God, maybe the equivalent of Baldaeg of Germanic Lore. 

The rune-stave 'Ing' can be seen as the double-helix (DNA) but it can also be seen as Twin Coiling Serpents (of fire). If we look at the manuscript version of the Old English Rune-Poem we can see that the Ing-Rune is nearer to many symbols of the Divine Twins shown as twins joined into one head. 

It should also be noted that the Edel-Rune version was used in ancient times as a symbol for the Greek Atlas, son of Er. There is more than one runic symbol for the Divine Twins, and this is a certain aspect of their role, an aspect linked to Kundalini - the Serpent-Fire. The Ing-Rune also represents the final goal of the process of the awakening of Kundalini - that of producing the 'Son of Man' - the God-Man.

We can find the Fire-Serpent and the Eagle on the Sutton Hoo Mask, so is it a coincidence that we also find the twin 'Dancing Warriors' - Divine Twins? The mask shows the means to awaken the Fire-Serpent - the Vital Breath. In Vedic India the god Vayu represents the ruler of prana which is the Vital Breath. It is said that immortality is kept in Vata's home (Vayu's home). 

The Ing-Rune refers to The Hero and thus to the Resurrection of the Hero (Serrano); it is also the Norse Ingvi-Frey known as Ingwe to the English Tribes. The rune also has the alternative meaning of 'Beacon Fire'  which shows its link to fire. But it is also the Rune of the Blood and here we see the esoteric meaning of the rune since the Kundalini Fire-Serpent is the Igneous Blood of the Asen. This is the Fiery Blood of the Blue Flame. 

Within the English Ing-Rune are thus the following -

  • The Hero-God Ingwe.
  • The Kundalini-Force of the Fire-Serpent (Twin Ken-Runes) - the Inga-Fire.
  • The Divine Twins as the Aswins.
  • The 'Son of Man' - Resurrection of the Hero.
  • The Divine Blood of the Asen.
  • The 'Diamond-Body' which is created from this process.

The rune before the Ing-Rune is the Lagu-Rune which is a rune of the waters, thus Ing is 'born' out of the 'waves' or 'waters'. After this comes the Daeg-Rune which suggests a renewed balance of the right and left hemispheres of the brain through the opening of the Third Eye ('Hawk-Eye'). 

In Vedic Lore the Divine Twins are associated with the turning of the Pramantha or 'Fire-Twirl' which creates the Friction-Fire through turning a swastika-wheel around a wooden centre. This fire 'grows in the mother', i.e. the two fire-sticks or the central hub of the Fire-Wheel. According to Vedic Lore it was Matarisvan who brought fire down from the heavens to the earth. The similarity to the Greek Myth of Prometheus is obvious and even more so when we consider that the Vedic term pra-math means 'to steal'. This is the root of the name 'Prometheus' even though it is rendered as 'foresight'. 

The Norse God known as Mundilfore has a name based on the same root Mund - Mand - Manth and is also the 'Fire-Twirl' and the 'World-Turner' who turns the Cosmic Mill. He is the god that whisked the worlds into creation. Since I have shown how I believe Mundilfore to be the same as Waendal then the figure of the Long Man of Wilmington, which is associated with the Fire-Twirl (through the Cweorth-Rune), has to be associated with the Fire-Serpent, Kundalini. 

In the Finglesham Buckle from Kent we find a figure similar to the Long Man, holding Twin-Spears and wearing only a belt. The 'globes' at the top of the figure (two large and three small) make the 'W' shape of the Cweorth-Rune and the two small ones and the large globe at the bottom make a Trikona or 'Inverted Triangle'. What is interesting about the Long Man figure and this figure is that they are both based on the Cweorth-Rune, and I have shown how the Long Man seems to represent Cygnus the Swan - the Swan is symbolic of Thule and the Long Man opens the Gateway to Thule - the Gateway to Initiation. 

In Folkish Wodenism the Fire-Serpent is represented by the Brisingamen Necklace of the Goddess Freya which is the Energy-Fire. This Energy-Fire rises upwards along the spinal column (Mount Su-Me-Ru) and unites with the God Woden which is the Light-Spirit, and thus the Third Eye is opened. In Hindu Lore this is the Goddess Shakti (Kundalini) uniting with the God Shiva. The fully awakened Fire-Serpent or Kandil-Force creates the Solar-Man or Sonnenmensch. In one sense the Bris-Inga-Men Necklace is also contained within the symbolism of the Ing-Rune. 

It should be born in mind that there are two versions of this Ing-Rune - the Kan-Fusion (Fire-Fusion) and the Ur-Fusion (Primal Fusion). The latter is concerned more with virility and fertility as can be seen from the glyph (turn the Kan-Fusion sideways). The Ur-Fusion is also the symbol of the unity of the heavens and the earth, or in another way the union of Spirit (Woden) and Matter (Grid) which produces the 'Son' (Ing - Wid-Ar). In this regard it should be noted that the term Grid used for the Earth could be linked to the idea of the 'National Grid' which marks out the surface of the Earth on a map - this connects to the checkered board (chess-board) with its black and white alternate squares. 

The White Winged Coiled Serpent is also symbolic of the English Folk and the Land of England (Land of Ingwe). Here we use the three-and-a-half-coiled serpent which represents the Fire-Serpent. This is shown on the shield of Wid-Ar the Avenger in a different form, together with the Flaming Sword (Cweorth-Sweorth). 

Agni-Inga is a name that we now use for this concept, combining the Vedic and English names to illustrate the relationship between the two. Like Prometheus it is Sheaf-Ing who brings the Secret of the Need-Fire to mankind, and also Sheaf-Ing brings culture and agriculture at the end of the Golden Age. His rune is the Ur-Fusion version of the Ing-Rune since the Kan-Fusion implies a different concept and a different role of Ingwe. This role I have tried to outline in this post.

Waendal & the Cweorth-Rune

We have established before how the Long Man of Wilmington is the Germanic God known as Waendal, who is an aspect of Woden as the April Fool. This is also the chakravartin or 'Wheel-Turner' in the role of Mundilfore who is the God of Cyclic Time. The figure is shaped like the Ear-Rune and the Cweorth-Rune and holds the attributes of these two runes (which occur only in the Anglo-Frisian Runes). 

Waendal (as Mundilfore) turns the Fire-Whisk in order to whisk the worlds into creation, and the Cweorth-Rune is the Fire-Whisk. This is very interesting in that I have linked this rune to the Last Avatar who wields a Flaming Sword. The comment upon this being a play-on-words for sweorth ('sword') is important since the rune represents the Flaming-Sword. There are two distinct meanings here -

  • The Flaming Sword of the Last Avatar who rides the White Horse and will come to destroy the Old Order and to prepare the way for the Golden Age.
  • The Flaming Sword of Surt - the 'Black One' - who comes to destroy the Nine Worlds with fire at the End of Time. The Cweorth-Rune also has another title - Tris - which is Sirt backwards, thus related to the Fire-Giant Surt
The name Waendal also gives us 'vandal' and this god-form is most likely linked to the famous Germanic Tribe known as the Vandals. The royal line of the Vandals was known as the Hasdingas or Asdingas, and by some 'coincidence' some 10-12 miles from the Long Man of Wilmington is the town of Hastings. 'Waendal' stems from the Root *wend- which means 'to wander', but originally stems from 'to twist', 'to turn' or 'to wind'. The figure is thus The Wanderer which is a title given to Woden; however, we find a title of Hama-Heindall in the form of Vindler which seems to stem from vindill  which means 'to twist', 'to turn', 'to wind'. In view of the fact that Hama-Heimdall is the son of Mundilfore this is not surprising.  Another name for Hama-Heimdall is Stigandi which means 'The Traveller'. We can see now a close link between Woden and Hama (or Wudga and Hama). 

Mundilfore is the Turner of the Cosmic Mill as his 'son' is the Turner of the World Mill, the roles being the same at different levels. The name 'Mundil-fore' stems from mondull which is a 'mill-handle'; the suffix fore means 'to move', thus Mover of the Mill-handle. We can find some interesting links if we look to the original roots of the words used here -

  • manthula - a swing-tree.
  • manthati (Skt) - to swing, to twist, to bore,
  • manth - fire by friction.

These roots give us the Pramantha which is the 'Swastika Fire Twirl' and Prometheus who brings down the Need-Fire from the Gods to give to mankind, and suffers for doing to, yet is a champion of Man. Hama-Heimdall is the God of Creative Fire and he is the god associated with the Need-Fire. Sceaf-Ing is a similar archetype to Hama, and he too brings the Need-Fire to mankind in the time of their direst need. This suggests that the turning of the Mill-Wheel is in a motion of forwards-backwards, like the Fire-Bow does to the upright shaft, and also like the 'Churning of the Mill' in Vedic Lore. (This suggests that the Earth turns one way on its axis for a period of time, and then reverses its movement backwards, a movement suggested by the Widdershins Swastika (*) -

The reversal of the Holy Fylfot into the Swastika of the Return suggests that the Aryan Seers knew well that the Earth was in the process of a major change, indeed a coming catastrophic change, in which the rotation would reverse. It is interesting to note that the rotation of the Earth's axis is the opposite to that of its 'sister-planet', Venus. Maybe this tells us that in the past the rotation was the same, in harmony, and that this will be so again in the Golden Age. 

(*) The term 'widdershins' is usually sees an 'anti-sunwise' but its true meaning is from 'widder' which means 'to return'. Thus the 'Swastika of the Return'. This way is also related to the 'Left-Hand Path'. 

In one sense Waendal is the God of the Sacred Centre, Mundilfore, whose son Hama is sent by the Gods to create the Divine Order of Caste or Race. This is why an 'avatar' is said to come from the Sacred Centre (Shambhalla in the case of Kalki Avatar). The God-Force is prepared by the Gods and then given a potion of 'forgetfulness' before incarnating into the flesh on Earth. The Cweorth-Rune, being that of the Fire-Eagle (Phoenix) symbolises the 'resurrection' of the demi-god into the flesh. 

Friday 14 August 2015

The Peorth Rune

The Peorth Rune is a very complex rune with many meanings at different levels. I am going to look here at some of the interpretations of the runes, some of my own and some from others who also study the runes. All runes have many meanings and no sole meaning can be given since they work at very different levels, though there is an underlying link between the meanings - as we shall see.

Rune of Wyrd - This is perhaps the most common interpretation of the rune, though the modern 'blank rune' (which has no place in the rune-rows at all) sometimes replaces this one. I have mentioned before how this rune could hide a play-on-words with the Old English weorth which would link it to the concept of Wyrd through the meaning 'to become'. The rune-name could well be linked to Perchta, a Germanic Goddess, just as the Beorc-Rune could be linked to Berchta and both rune-staves are subtly linked as will become clear later.

Birth-Rune - This idea seems to have been first suggested by Thorolf Wardle in a small booklet called Rune Lore which was published many years ago. In this he gives the usual translation of the Old English Rune Poem on this rune -

'Peorth is always play and laughter to the proud ones where warriors sit in the beerhall blithely together.'

Thorolf Wardle suggests this is a 'mistaken reading' and that the term wigan ('warrior') should actually be wifan ('wives'), and beorsele (beer-hall) should be beorthsele (birth-hall). Thus we have -

'Peorth is always play and laughter to the proud ones where wives sit in the birth-hall blithely together.'

Wardle thus suggests that the rune is linked to birth and this is suggested by the shape of the Beorc-Rune which is a glyph of a pregnant mother. The Beorc-Rune is thus an 'opened-up' Beorc-Rune which suggests birth. I will return to this theme later. The rune-stave itself looks like the posture of a woman giving birth.

On the Volkish Runology Blog Runebinder suggests that this is a glyph of a foetus, which of course it is - the shape itself suggests this. This fits with Wardle's suggestion that it is a birth-rune, although it adds another dimension to this since the foetus is a being that is forming and is born when fully formed. 

On this point we should also consider the symbolism since 'birth' - and more especially the foetus in the womb - is 'coming into being'. Indeed, this suggests that this rune is not just the foetus, but also the womb in which the foetus lies - especially symbolic of the time of birth when the womb 'opens'. This rune is the Beorc-Rune opened up in the act of 'birth'. 

The Dice-Cup - This is another meaning given to this rune and I am sure that this is also a valid meaning. Here I have to disagree with Thorolf Wardle in that the words of the rune-poem are a 'mistaken reading' for in my own opinion they are a play-on-words suggesting that both meanings are right. The reason that this rune suggests 'play and laughter' is because it refers to a board-game (Taefl) being played by the warriors in the beer-hall, and that the rune-stave is that of a Dice-Cup which was used for the game (though today the game is played without dice).

This is the shape that the dice-cup would have taken and which would have contained the dice to play the game. But it would seem that the stave not only represented the dice-cup but also the position taken up by those playing the board-game.

In the above we see two players with the Taefl-Board, each one 'sitting' (though there appear to be no actual seats) in the position of the Peorth-Rune. The poses seem clear, but this argument is given more weight when we look at the Horns of Gallehus -

There are eight figures shown on this horn in the runic-posture of the Peorth-Rune and if we look carefully at the figures we can see a link to the board-game and to the posture used for playing this board-game - 

  • The top row shows three figures, two facing each other and one behind the figure to the right, a figure which is dog-headed.
  • On the second row we have the same three figures, but this time between the two who face each other there lies a board (presumably a board-game), and the dog-headed figure has a 'lead' held by the figure furthest to the right.
  • On the far right of the second row are two figures facing to the left with a serpent between them. The figure on the right is facing another serpent.
  • On the third row from the bottom we have two men holding a board (-game) and beneath this board is yet another dog-headed figure holding the Peorth-Rune posture again. 
  • On the bottom row are what appears to be two boards and two dice, one above the other and both with three dots.
  • It should be noted that the rune-posture is that of sitting (which may also suggest a link to 'sitting out' (utiseti).

Anyone who has read the brilliant work of Katherine Kershaw on Odin and the Germanic Mannerbunde will see the connection that I am making here (which she does not make in the book). She mentions an ancient board-game played with dice and which the 'loser' was the 'dog' - it seems clear that the symbolism on the horn is that of a dog since it has a 'lead' and is thus 'tamed'. The game was linked to Rudra and to the Dark Goddess Kali, which shows how far we are going back. Kershaw also links this to Odin and the loss of his 'eye' - the dice having 'eyes' we must remember. 

We have to remember that such dice-games were not originally played for 'fun' as is the case today, but represented a cosmic battle between the Gods and the Joten which has been played out eternally. And we should note here that although the Taefl game is not played with dice - which makes it a game of logic and skill - originally it would have used dice - which would have made it a game of 'luck' and 'chance'. 

Although it is not obvious from what I have said above, there is here a suggestion of a link both to wyrd and to birth since the game of chance means that it is played as a means of seeing what could come into being which connects to both wyrd and birth both of which are linked to something coming into being. Basically, all of the above meanings are thus interconnected in a very deep and meaningful way, and the basic theme is that of coming into being or manifestation

What we have seen of the physical meanings of this rune now indicates a much deeper and more mystical meaning, that of anything that is coming into being or is coming into manifestation. We move to the next idea -

The Swan-Ship of At-al-land - Here again the rune-stave must be turned on its 'back' in order to see the meaning I am putting here -

I have shown this Mayan Stela before and it refers to the 'White Gods of the Amercas' and here to a red-bearded white god holding two 'hammers' - suggesting the Thunder-God, Thunor or Thor. I am not going to go deeply into this since I have been through this many times before, but this is the Swan-Ship on the Waters of Chaos which refers to the end of a world-age. It would seem that after the sinking of At-al-land in the north-west the inhabitants ('Giants of Renown') escaped and wandered into various other lands, taking with them a highly advanced knowledge of science and the stars, and thus giving this knowledge to the natives of the lands they set their new home in. 

That this was represented by the Swan-Ship is made clearer in many glyphs from Northern Europe where the ends are swan-headed and the ship contains a sun-wheel or a 'seed' (of rebirth). But on the above we can see serpents on the ship, which cam also be found on the horn too, together with the figures in the rune-posture. 

Again, we have here another symbolism connected to that which is coming into being or coming into manifestation since the boat carries the 'seeds of rebirth' of a new world-age and new Cosmic Cycle. This is the symbolic meaning of 'Noah's Ark' which is not to be taken literally but as symbolic of the 'seeds' of new life being protected from the great flood, these seeds being the new life of the coming world-age. So the meanings of wyrd, birth, board-game (of chance) and Swan-Ship are all interconnected at a deep level, all connected to the idea of birth, rebirth and resurrection, but not concerned with just the physical because this works on all levels. 

Here we have an example of the use of the rune which has a vital and meaningful purpose in its symbolism. The Swan-Ship carries the Spirit 88 (twin Wyn-Runes back to back, crossed by four lines each, this being symbolic of 'matter' and thus 'manifestation'). The Ing-Rune at the bottom represents the Morning Star of the Wanir inside which is the Spirit 88 symbolised by twin Wyn-Runes but with three staves symbolising 'spirit'. The 'generator' is the Irminsul shown here as an ur-glyphic Irminsul of three arms (Woden-Will-Weoh). 

Before I leave this subject I would like to look at the concept of Wyrd and its connection to the Wyrd Sisters or Norns. The Norns are usually seen to represent the past-present-future but this is better put by Garman Lord in The Way of the Heathen -

Wyrd (Urd) - 'That which is Woven'.

Weorthende (Verdandi) - 'That which is Becoming'.

Scyld (Skuld) - 'That which Shall Be'.

This gives a far better understanding of the role of the Norns or Wyrd Sisters (Waelcyrge) but I would comment that rather than 'That which Shall Be' we use the term 'That which Should Be' since the former suggests some form of predestination, and the name 'Skuld' suggests 'should' too. Looking at it this way the future is 'set down' but not predestined as such, since it can be changed by those powerful enough to do so. 

We should keep this in mind when using the runes since these too could be seen to be connected to the ideas above -

  • The 'weaving' of a 'rune-spell' using the runes sets down the purpose of the magical rite.
  • The runes are 'charged' in order to fulfil the idea of their 'Becoming' or 'Coming into Being'.
  • The purpose of the rune-spell would be the object of the magical rite, thus 'That which Should Be'. Again, this would be down to the rite being done rightly, and would thus be some change that should happen but which may not definitely come about (especially in the way intended). 
Notes -

1. Thorolf Wardle mentions an Old High German word gipurt meaning 'birth' which is cognate to the Old Saxon term giburian which means 'to befall', 'to happen'. and which is linked to the English bairn meaning 'child'. 

2. The Old English rendering of the rune-poem for Peorth is thus -

'Peorth byth symble plega and hlehter, thaer wigan sittath on beorsele blithe aetsomme'.

We should note that the original version has the term symble in it which does suggest the beer-hall or mead-hall where this rite took place. Since this rite was designed to increase the luck of the tribe what I have said about luck being connected to the dice-cup is further underlined. The way the line is written would suggest not to discount it altogether as a 'mistaken reading' since the mention of Symble suggests the mead-hall or beer-hall. But we could go even further with this since it makes the idea of the Symble even more of an important rite and not just a 'social drink' or 'offering' - it is designed to weave the wyrd of the group/tribe. In this case the Peorth-Rune could be used as part of this rite, used in its full meanings as put together here. 

3. In regard to the idea that peorth could also be rendered weorth - which is not out of the question when we consider the above ideas - the term weorth stems from an IE Root * war- which can also be rendered * wal- with the following meanings -

  • To speak, inform.
  • To choose, to like, to will, to believe.
  • To wind, to roll, to well up (as a spring).
  • To cover, to surround.
  • To be hot, to boil.
  • To drag, to tear, to pluck, to wound. 

The Root * war- gives us our 'wyrd', 'worth' and the Old English weorthan meaning 'to become', 'to be', 'to befall'. This is why the term waelcyrge could have been used in connection with the Wyrd Sisters. The idea of 'to choose' is also inherent in this root, as can be seen above; the Valkyries are the 'Choosers of the Slain'. 

4. Since the rune is symbolic of the Swan-Ship it is thus linked to the Germanic Graal-Hero, Lohengrin, who appears (and disappears) in a Swan-Ship. He is an avatar or chakravartin which seems clear from his story. Indeed, it is most likely that this Swan-Knight was lifted from the original tale of Scyld Scefing or Scef since he is the shipborne divine child who first appeared on the shores of Scandi in the north. 

5. It is clear that since our heathen forebears did blot or 'offering' before a battle they did not believe that the outcome of the battle was already preordained. They must have believed that they could influence the result through strengthening their luck by doing blot. This is also clear when using the runes, otherwise it would be of no use doing so anyway; their use is to create a change through the will of the rune-master. It should thus be noted that what we care to call 'prophecy' is not something that will definitely happen but something that could happen.